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NetWars

Posted: Fri Jun 18, 2004 8:45 pm
by Alan
Hi, I'm not sure who saw the original topic..... It was up for a week, but a week of "Too many connections"

I still need feed back.....

Quick recap.... Netwars is an online deathmatch for R&D..... And I need people to test it for me!

Thanks...

NetWars

Posted: Sat Jun 19, 2004 9:26 am
by richard
Hm... it´s great ! The graphics are perfect, gameplay is guaranted.

But: MG, pistol, sniper rifle don´t hurt in any way.

Alan, you would have to set a CE called (maybe) "destroy", that removes in 0 frames. Set the "destroy" into the place, where the shot should destroy something.

I know, you know how to make it, it´s just a way how I do that. Like in Earth 3120 the plasma cannons for example. :wink:

Posted: Sat Jun 19, 2004 11:25 am
by Alan
I don't understand this.... all the weapons work for me. Oh well!

Posted: Sat Jun 19, 2004 1:39 pm
by richard
Hm ? The pistol for example... you shot at a destructible thing like the wall, and it isn´t hurt at all. Just try it ! Anyways, I can´t destroy anything with the pistol... :roll:

Posted: Sat Jun 19, 2004 3:37 pm
by Grunt002
As far as I know pistos, machine guns, and rifle can only destory the player.

//: I always want to play a single player version of it.

Posted: Sat Jun 19, 2004 4:26 pm
by Yoshi348
I've still got that crashing problem, but it seems like it would be quite fun. Although, it's "loser", not "looser". :wink:

Posted: Sat Jun 19, 2004 4:57 pm
by Holger
Yoshi348 wrote:I've still got that crashing problem [...]
If I understand it right (from your post in the last forum), the program does not crash,
but is aborted with an error message. This is due to a network synchronization bug, caused
by the current implementation of teleporting. In this case, the program stops. (It should
probably better only abort the current game, not the program execution, but it is _not_ a
program crash, which means that the operating system terminates the program. I agree that
under Windows it looks a bit like a crash; I should open a dialog box in such cases...)

Posted: Sat Jun 19, 2004 5:09 pm
by Yoshi348
Okay, okay, stupid linguistics. :P

You should probably lay off the manual returns here; at least on my resolution they result in hanging words.

Posted: Sat Jun 19, 2004 7:22 pm
by richard
Ups ! Now I checked it with multiplayer. You are right ! It is like it should be, sorry. :shock: