Hi Martijn!
I thought you missed my last post, but now I see that you have been a little busy... be ready because this is a pretty long post:
1. On the RnD page for example, the download table doesn't have those little gaps between the cells like the levels tables below. Now it looks a bit messy.
Maybe it's due to the following:
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<table class="download" cellspacing="0">
Either change the cellspacing or simply delete that option and set some rules for that class in CSS.
2. in the same download table (for example), I want one empty row between 'Rocks 'n' Diamonds ('RoNDi') - PalmOS / PocketPC level converter' and Element Descriptions. If I put here an empty cell, it shrinks.
It should be enough to put a blank space into each empty cell, try that. Otherwise, a nice solution could be to split the rows into different tables, so you can clearly separate the standard versions from the palm ones and so on.
3. The last text on each page has to reach the bottom of the page and not to hover one line up.
The following Html is a bit messed up:
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<p class="last_text">
<br>
<class ="last_text">If you know more about a certain game or if you have a new game, new levels, music or whatever, please send it to me and I will put it on this website! You can find my e-mailaddress in the menu to the left.
</class></p>
It should be like this:
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<p class="last_text">If you know more about a certain game or if you have a new game, new levels, music or whatever, please send it to me and I will put it on this website! You can find my e-mailaddress in the menu to the left.
</p>
Then the last text should behave correctly.
4. In the 'Levels' section on the RnD page, you see an explanation of the level structure. I have given a margin to the italic descriptions, but as you can see, the next line doesn't have this margin.
The margin surrounds the whole paragraph, not the single lines. Replace it with "line-height: 110%;". Anyway it seems pretty good as it is, for me, but the choice is up to you. Try out the line-height option, maybe changing the percentage.
5. Let's take the DX-Boulderdash page. In the level table, the relations between the cells are not correct. The 'number of levels' column should be small, while the 'description / note' column should be bigger.
I think you can simply set it from the editor. Drag the columns to set the desired lenght.
6. In the same level table, the 'number of levels' and 'author' columns should be centered.
The same as above, try selecting the whole column in the editor and setting it to centered.
7. Because of the tables on the Fan Stuff page, now all the game tables (e.g. the game tables on the freeware windows clones page) look very strange now. Besides, the game information has a yellow background colour (which can be nice btw, it depends on what it looks like when the game table is correctly shown). Also, the Google Search on the index page looks weird. I can eventually delete it.
What you don't like exactly? The only strange thing is that you haven't set the float option in CSS as posted earlier, so the text beside the screenshots starts at the bottom. About the Google Search, it's again up to your taste. I'd delete it only for the not-english text on the button, but you could change the code for this.
8. The screenshot tables on the individual game pages (diam diam for example) still don't look fine in Internet Explorer. You said you had something in mind about this?
Maybe the best thing is to make the preview images even smaller, so that will fit correctly in IE. FF will resize them to match the available size. It's a workaround but I haven't found a better solution to this yet. Notice that you should make some tries to find the best size, but be aware that it will look fine only for your screen resolution (1024x768). Other resolutions (or resized windows) will arise the problem again, but it's a relatively bad flaw, you could stop when you achieve a nice work for the "standard" resolution.
With some effort all pages could be done with better Html and CSS - actually a lot of things are set on Html, but you could consider it enough.
That's the reason of my answers to points 5 and 6. It could be done better from CSS, but the above solutions are faster.
When you'll have the time to learn some Html you will be able to "clean" the code produced by the editor, and with a further effort you will be able to throw away any kind of editor. Until then, even if the overall outlook is good enough, feel free to ask again
Finally, it would be a nice thing to replace *all* colors with the closest colors into the "safe 216 colors table". These colors are intended to show up correctly for any kind of color depth and any kind of browser. If you try to change you color depth to 256, for example, maybe some colors will be dithered to emulate the actual color. I can't check it out because my laptop allows only 65K and 16M colors.
I have made a small program which lets you browse all safe colors and gives the relative hex values. It's in italian, but if you want it, I'll make an english version of it. You can also find that table on the web.
This aspect of safe colors is not really important - in practice nearly nobody surfs the web with an 8-bit video card, but since you wrote about colors, I took the chance to tell you that. But it is still an important thing when doing WAP/cellphones website versions, and since there are some versions of RnD for 256 colors and even for greyscale, it would be nice if you'll make a WAP version of your site that will reflect correctly the normal version - consider it an anticipated solution for a future problem
Now some things about my levels:
I've noticed that you have changed the description of MasterRocks, you should have read in my mind

Please pull out the collection of fifteen mazes as it isn't so, it's just a practice levelset. If you want, put only Mazer 12-13 and Mazer 18-19 (take them from the FA), they aren't serious maze creators, but they try to, at least.
The Trucky Cargos levelset isn't exactly ready to be played - and I guess you haven't really played it thoroughly, because there is something more to do than moving some blocking cargos to get to the exit

I'm going to update it with some instructions and some other level, so you can leave it in place.
Last thing: you have missed one of my levelsets - because it isn't on the FA, I suppose - Magic CEs, my first serious levelset, in effect. It's the prelude to Trucky Cargos, and you can find it following the weblink under my posts.
See you and good work with your site!