Posted: Tue Mar 22, 2005 9:15 pm
> but something else (what has a little bit to do with this): In the prerelease version you have 4
> speed adjustment keys: 1,2,3,4
> they work fine in the RnD engine levels. But in the EM engine levels, only the keys 2,3 and 4
> work. 1 doesn't.
Interesting... I'll check this.
> and one remark: isn't the speed difference between 1 and 2 too big? on speed 2 Rockford is
> just walking and on 1 he is running so very fast!
Here is the output when you press those keys:
1 - Game speed == 200% (10 ms delay between two frames)
2 - Game speed == 100% (20 ms delay between two frames)
3 - Game speed == 66% (30 ms delay between two frames)
4 - Game speed == 50% (40 ms delay between two frames)
5 - Game speed == 40% (50 ms delay between two frames)
6 - Game speed == 33% (60 ms delay between two frames)
7 - Game speed == 28% (70 ms delay between two frames)
8 - Game speed == 25% (80 ms delay between two frames)
9 - Game speed == 22% (90 ms delay between two frames)
0 - Game speed == 4% (500 ms delay between two frames)
So you can see how it works (key * 10 == milliseconds between two frames)
"0" is for very slow speed.
It's just for debugging...
> speed adjustment keys: 1,2,3,4
> they work fine in the RnD engine levels. But in the EM engine levels, only the keys 2,3 and 4
> work. 1 doesn't.
Interesting... I'll check this.
> and one remark: isn't the speed difference between 1 and 2 too big? on speed 2 Rockford is
> just walking and on 1 he is running so very fast!
Here is the output when you press those keys:
1 - Game speed == 200% (10 ms delay between two frames)
2 - Game speed == 100% (20 ms delay between two frames)
3 - Game speed == 66% (30 ms delay between two frames)
4 - Game speed == 50% (40 ms delay between two frames)
5 - Game speed == 40% (50 ms delay between two frames)
6 - Game speed == 33% (60 ms delay between two frames)
7 - Game speed == 28% (70 ms delay between two frames)
8 - Game speed == 25% (80 ms delay between two frames)
9 - Game speed == 22% (90 ms delay between two frames)
0 - Game speed == 4% (500 ms delay between two frames)
So you can see how it works (key * 10 == milliseconds between two frames)
"0" is for very slow speed.
It's just for debugging...