Posted: Sun Oct 28, 2007 6:52 pm
Damned! I think I forgot to look in the File menu!Aunty_Spam wrote:Yes you can save level sketches to basic RnD levels.
Talk and discussions around the game "Rocks'n'Diamonds".
https://www.artsoft.org/forum/
Damned! I think I forgot to look in the File menu!Aunty_Spam wrote:Yes you can save level sketches to basic RnD levels.
Thanks for the proposition. But wait a bit before beginning! I've just noticed that in the relatively recent clone of XOR for Windows, the dollies cannot "dig" the tubes when they are pushed. That's considerably easier to program! In fact, that the easiest solution, where I need only one pushable CE that can move in any direction when pushed, and that stops when hitting anything. Dot.Francesco wrote:I could dig the problem a bit, but I cannot promise about.
I'm not sure which program you're talking about here, but I guess it's Level Sketch 2 or Rocks'n'Diamonds. But I don't think RnD itself can convert level sketch -> .level file. Level Sketch 2 however, can do so. And RnD Scripter can do so as well - if you write the script for it.Aunty_Spam wrote:Yes you can save level sketches to basic RnD levels. It also extracts sketches from html source (off the forum). It wasn't written by Zomis btw
A bit off topic eh?Many thanks for the RnD Scripter feedback, even more is appreciated
I have built a script for checking which CEs that are used and so on (to find out if it's possible to delete anyones), I'll see if I can find it.
Well, I've tried to explain that at the beginning of the first post about the dolly:Zomis wrote:Could you please explain with pictures how it SHOULD work (as in XOR?). I have an idea for a solution, but I'd like to see an example of how it SHOULD work to see if my solution can work.
So, to summarizes, the dolly moves freely in one direction when it has been pushed to that direction. It stops when it hits something. It can also be pushed "in" a tube, and replaces it. When it has replaced the tube, it continues to move in the same direction if there is nothing else beneath the tube. Otherwise, it stops.The element is a "dolly". The dolly can move in all directions when pushed by the player, and it must stop when it hits something.
[...] the dolly can also be pushed over the horizontal tube (when pushed horizontally) or over the vertical tube (when pushed vertically.) When it is pushed over a tube, the tube disappears and is replaced by the dolly. If there is something else (including another tube) beneath the tube, the dolly stops immediately. Otherwise, it should continue to move in the same direction until it hits something. Of course, the player must follow the dolly when he pushes it. Here is an example, where the dolly is
1. Starting position:
2. After the player has pushed the dolly to the right, over the tube:
3. Now, since there is nothing to the right side of the dolly, it continues to move to the right:
Thanks a lot. I will have a look as soon as possible...Aunty_Spam wrote:I've made elements that can move over others when pushed (and leave behind the tube). Not sure about Xor's rules and such, but this should help you get started.