>> In AbbyKing the player is to quick for controlling in the right way (I dont
>> eat the speed pills) - This happens in many old contributions...
> Yes. In early versions of R'n'D, the player was indeed faster than the enemies. Therefore, some old levels may only be solvable if the player is faster, even when played with a newer version of the game. That's why the player ist faster than usually in old levels.
But this levels are unplayable! If you press once the player goes twice or more. Specially the first level.
Any hint (setup or keystroke)?
>> In GlassicGames cross running through a field of diamonds sometimes kill
>> the player.. never happen in real EM (Amiga).
> What do you mean by "cross running"? Permanently moving horizontally? This should never kill the player. BTW: With 3.2.0 and the new EMC engine, classic Emerald Mine levels will behave just like the original EM on the Amiga, so there is still hope to do it right.
Running down then 2 or 3 steps right then up (through the whole field) then 2 or 3 steps right then down aso.
Compare amiga an rnd - then you see it. In later version of RnD this was better! You changed
this I think..
> There are indeed quicks and bugs in R'n'D that may suck sometimes...
To many little things (bugs?). The feeling is different to real EM.
The joystick control is sometimes not accurate enough.
> About the level sets "BD2K3", "Wild West" and "Snake Bite":
> Try the solution tapes to see how to solve these levels. (About "Wild West" and the player running into his own shot: Although I've never experienced this, I believe you that this can happen, of course -- these levels are using very tricky CE configurations, so it's always possible that not everything is working 100% right, as it would maybe in a natively programmed game. But hey! That's the price of clicking together your own, tile-based game!

Hope you like these levels anyway.

)
I had done this!!! But this dont help. I dont want to play in single step mode lower speed or with
other tricks. (And if possible without tapes)
Now think about to a beginner. He have only the glassic's. (Where the tutorials are sometimes to tricky)
download then the contibutions (where often not really playable)
Then download BD2K3, Snakebite or WildWest or all the others..
And from game to game he says: nice, nice but more or less unplayable.
Yes I know, boijster have taped many levels which says the different.
(may be taped with older versions of rnd?)
So what is the feeling of the amiga games.
You can play it. The control reacts like you suggest.
If you lose you try again harder and harder.
And somehow you play a complete level set from 1..80.
- May be there is sometimes no other solution (like set handicap "off" in rnd).
So up to now for this using UAE is better...
Unfortunatly there are to less levelsets out of this type...
(Playable levelsets from 1..80, which the player says: more, more, ...)
(Not to easy, but playable - like perone01 to perone06)
Btw: I really hope in 3.2.0 this becomes better.
- Split related post to a new thread please -