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Posted: Sat Jan 07, 2006 3:43 pm
by Darkon
I hope Alan plans on making a snake minigame if this is added ;-)

He already has the snake, all he needs is the movement :-p

Posted: Sat Jan 07, 2006 4:15 pm
by Zomis
Tomi wrote:> http://www.zomis.net/rnd/download.php?id=395
Often it doesn't work when I press an arrow once (= I still continue moving in my previous direction)... nice idea, but I consider the "delayed roadblock" style better.
However, this idea has one advantage: the player actually *moves*, so he can collect, dig etc. (But I think this would be easy to port it also to my implementation.)
Yes, I know. I discovered the same bug with just pressing an arrow once. I'm not sure what causes it though.

Ah, yes... you're right... the other is just simulating movement... but I don't know if it should be called "delayed roadblock", especially with the new roadblock style movement with only 1 CE located under the player. (See the Roadblock thread)
By the way, placing a CE under the player seems to bring lots of good things with it. Then it's possible to let CEs move the exact same way as the player does.