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Posted: Sat Mar 12, 2005 4:26 am
by Grunt002
Man, you all people are good at making hard levels, I can only make easy ones.
Since I suck at making levels, I think I will solve your problem.

Anyhow, how do you make levels so hard?
Especially with Secret Command, which I'm making a EX Mission pack for it.
Posted: Mon Mar 14, 2005 2:32 am
by RTA K545
To make a hard level, start with an impossible level, and make a few changes so it's solvable. he he he...
Posted: Mon Mar 14, 2005 11:49 am
by bojster
RTA K545 wrote:To make a hard level, start with an impossible level, and make a few changes so it's solvable. he he he...
That's a good one. :-D
Actually, we have some impossible ones, but after changing one thing (e.g. adding a space after the door), they're merely average, not anything close to hard... so it's not that simple. :-P
Posted: Mon Mar 14, 2005 10:28 pm
by Grunt002
Level combination... hmmm... not a really bad one...
Oh it was just my idea

Maybe combining CE levels and emerald mine levels would be great
Posted: Thu Mar 31, 2005 12:45 am
by RTA K545
Grunt002 wrote:Maybe combining CE levels and emerald mine levels would be great
Richard Kleber's Enhanced emerald mine 1 and 2 are good examples of this. They get a little confusing at times though...