Page 2 of 2

Posted: Fri Dec 31, 2004 5:47 pm
by bojster
The previous one was ok, I just said that (in my opinion) it doesn't go along with the signature ;-) Well, it looked like some hardware parts in Supaplex, I just couldn't find Murhpy there (maybe, as I said, because it was too small a picture).
So feel free to change it back.

Posted: Sat Jan 01, 2005 8:52 pm
by Holger
> You really shouldn't push the hardest work aside, the longer you procrastinate, the more work
> is left to do ;-)

Maybe yes. ;-)

> BTW, when will the new EM engine be available for testing? Being bored recently I played a
> great many EM levels - I could have done it with the new engine already... but the good thing
> about it is that I exactly know the problems with the levels I played and I'll be able to see if
> they're solved directly after the fresh new RnD falls into my hands (provided there will be
> some of the levelsets I played included) ;-)

OK, you've convinced me -- see the "Announcements" section for details. :-)

BTW: If you need more level sets for testing, just let me know and I'll update the archive accordingly. I've started with those sets you (and others) have already mentioned.

Posted: Fri Jan 21, 2005 4:46 am
by Grunt002
I..d like to see more features in boulder dash deluxe?
oops.. I forgot what is left out, since I haven't been here for a long, long, looong, LONG time

Posted: Fri Jan 21, 2005 8:28 am
by Holger
> I..d like to see more features in boulder dash deluxe?

Hmm, what is "boulder dash deluxe"? I only know the "classic" C64 Boulder Dash, which has a fixed amount of features, and an advanced version (was it BD II?) that has some additional features like "slime". As far as I know, the physics of the game engine I have the source code for covers the features of these two versions.

Posted: Sat Jan 22, 2005 12:29 am
by Holger
I just received a strong reason to start with BD instead of SP: 550 native BD games. That's around 11000 (eleven thousand) classic style Boulder Dash levels! =:-)

But first I have to finish the EM engine and release 3.2.0...

Posted: Sat Jan 22, 2005 9:15 pm
by Martijn
and how about the 3460 native supaplex levels? :)

But I must agree: I've seen various sites with native boulderdash levelsets.

Posted: Sun Jan 23, 2005 4:24 pm
by Holger
> and how about the 3460 native supaplex levels?

Yes, it's a hard decision -- so many nice level sets available!

Although it seems that Supaplex has the biggest still active fan community these days...

> But I must agree: I've seen various sites with native boulderdash levelsets.

Yep, there are more BD levels out there as a human can play (except bojster, I assume ;-) ).

Posted: Sun Jan 23, 2005 8:54 pm
by bojster
Holger wrote:BD levels (...) play (...) bojster
I prefer Supaplex ;-P