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Posted: Wed Dec 01, 2004 11:41 am
by Zomis
Holger wrote:- cursor right: player just walks to the right ;-)
Really!? You're kidding!!! I gotta test that feature!!!

Ok, now I'm just being silly :)

An option for snap-pushing sounds good too, and it's also something I've missed with CEs. I hope, like Richard (who still seems to be known as Don Shadow), that this will be avalible in the next version...even though I guess it won't..:(

Posted: Thu Dec 02, 2004 2:55 pm
by Don Shadow
Well, I forgot what features you already added Holger... I just list the things I can think of now:

Pulling
Inventory
Random loop for GEs
Hidden minimap
Walkable but not leavable
The invinsible border option

That´s on my DO-IT list. ;)

Oh btw: Pulling, random loop, hidden minimap, walkavable but not leavable, invinsible border option should be added in the next version, so I can make some levelsets if you want.

BTW2 -> Eating: I don´t use the eat-drop or the eating itself, because it really seems weird... If the eating CE eat-drops an element, this element should be viewed if the eating CE begins to leave it´s place, and not than, if he is already on the next field !

Posted: Wed Dec 22, 2004 8:17 am
by Guest
How will this affect old levels that didn't expect to allow players to 'pull' objects?

Probably have new levels default to the 'new' option "objects pullable," but have old levels default not to.

Posted: Wed Dec 22, 2004 8:19 am
by Guest
Anonymous wrote:How will this affect old levels that didn't expect to allow players to 'pull' objects?

Probably have new levels default to the 'new' option "objects pullable," but have old levels default not to.
Sorry. That was extremely unlcear.
Create a new option called "objects can be pulled" (or something)
Make old levels which don't include the option automatically default to this option being off
Make new levels (maybe) default to allow pulling objects?

Posted: Wed Dec 22, 2004 9:21 am
by bojster
I'm sure (didn't we discuss it already?) that it will be made similarly to the issue with scissors, that were not aggresive enough at first ;-) In that case the defaul option for new levels was the new behaviour, whilst for old levels nothing changed (unless changed by creator afterwards). In this case it's not exactly like that, bcause 'can be pulled' isn't a standard feature. So it will probably still stay off by dafault for 'standard' objects (e.g. from BD or Supaplex), but can be on by default for EM objects, as they're mostly used for highly customized levels anyway. But maybe it would be better to just apply this option in the config but leave it default off for all objects? Makes not much difference to me either way.

Posted: Wed Dec 22, 2004 10:05 am
by Zomis
Yes, we did discuss it. And I think we (or at least most of us) agreed that it should only be possible on CEs (Custom Elements).

Posted: Wed Dec 22, 2004 4:17 pm
by bojster
Ok then. I also think it's the best option.

Posted: Wed Dec 22, 2004 5:46 pm
by Holger
Yup, "can be pulled" should be added (only) to custom elements (CEs), while all existing (old) elements should not have this feature.

To me, this seems to be the best solution, as most "classic" elements can be re-created using CEs anyway.

Posted: Wed Dec 22, 2004 6:12 pm
by Martijn
But pulling will make many levels very easy. So keep it a CE-case.

Posted: Wed Dec 22, 2004 6:32 pm
by Holger
> But pulling will make many levels very easy. So keep it a CE-case.

You're right! That's what I wanted to say... :-)

Posted: Wed Dec 22, 2004 9:08 pm
by bojster
I think I'm having a déjà vu...

Posted: Tue Jan 11, 2005 12:33 am
by zaq
I don't wanna pull man, i wanna throw!

Posted: Tue Jan 11, 2005 2:33 pm
by Zomis
zaq wrote:I don't wanna pull man, i wanna throw!
That's already possible using CEs (I know, it's very undocumented :P). You can set a CE to be "Collectible & Throwable". Then you can throw it one step ahead of you, and if you also use some other CE Techniques (like moving and changing) you can change it yourself how far you want the CE to be thrown.

Check out this level for an example, with a "boomerang".

http://www.zomis.net/rnd/info.php?f=155

And oh, Welcome to the forum :) (Just saw everybody else mentioning it in another thread, so I'll do it here)

Posted: Tue Jan 11, 2005 5:34 pm
by zaq
Well thanks for the welcome!
(I should consider putting this in my signature i guess.)

Unbelievable, i was just kidding about throwing,
and now turns out to be possible??

Well, just downloaded the level, and i'll check it when
i get home.

Thanks!

I haven't done much with CE yet, but that will change for sure.

Posted: Tue Jan 11, 2005 8:44 pm
by Martijn
Hi Zaq, welcome to this forum!

If you are looking for CE examples, try Juergen Bonhagen's and Alan Bond's levelsets! Oh yes and not to forget Richard's and Dr. Sloan's...
You can find them at www.artsoft.org !