How to build exits with CE?

All about creating levels and level sets, custom elements and custom artwork.

Moderators: Flumminator, Zomis

Post Reply
Alaska-Wolf-Joe
Posts: 4
Joined: Tue Jan 02, 2007 7:58 pm
Location: Lower-Saxony

How to build exits with CE?

Post by Alaska-Wolf-Joe »

Hello,

I´m building some Levels in a BoulderDash Design and I have made some different coloured Steel-Walls to get the original multi-color feeling of Bluder Dash, and some different coloured things through CEs.
Now I want to make the exits in different colors, too. Actually my problem is, that I´m not able to register in the CE, when the Level is solved and the exit can open.
How can I manage to check if enough Diamonds are collected in CE to open the exit???

Greetings

Alaska-Wolf-Joe
Zomis
Posts: 1502
Joined: Mon Jun 21, 2004 1:27 pm
Location: Sweden
Contact:

Re: How to build exits with CE?

Post by Zomis »

Hello and welcome to the forum :)
Alaska-Wolf-Joe wrote:How can I manage to check if enough Diamonds are collected in CE to open the exit???
For the "Closed Exit" CE:
Change Page 1
Condition: Delay 0 seconds
CE Action: Set ce value = gems

Change Page 2
Condition: CE Value reaches 0
Change to: Open Exit

Please note that you should NOT check the "Can change to"-box on Change Page 1. ONLY the "delay" and "CE Action"
Alaska-Wolf-Joe
Posts: 4
Joined: Tue Jan 02, 2007 7:58 pm
Location: Lower-Saxony

Post by Alaska-Wolf-Joe »

Hello Zomis,

thank you, it works!!!
Greetings

Alaksa-Wolf-Joe
Post Reply