Assignment 4 - Room variables
Store a variable of the amount of emeralds remaining in a room. If a room has 4 emeralds and the player collects 2 of them and walks to another room and back again, only 2 emeralds should be created in the room.
Main problem (with the approach I'm thinking about): Decreasing CE score for the room element when the player collects an emerald.
Any other solutions or ideas welcome
