Hi!!
I think Teleporters (easy to make with CEs) should be a
feature in the next R'n'D versions. It's very nasty when you have
to make them seperatly in each level.
I have just made an example with graphics and 1 level.
You can download it!
Teleporter as usual
Moderators: Flumminator, Zomis
Although it is a nice idea, which kind of teleporting should be implemented? The one in your example level is really simple. 2 way teleporting with 2 CEs. What about if it was 3 teleporters? Should it be random destination or a fixed one? Or should it only be 2 teleporters per "group", so that it should be 4 different teleporting groups which link to another teleporter of the same group?
Look here for more examples of different teleportations: http://www.zomis.net/rnd/info.php?f=327
Look here for more examples of different teleportations: http://www.zomis.net/rnd/info.php?f=327
Hi Zomis,
I thought, it should be like the doors and keys:
For Example four 1-way-teleporters (Telep. A - Telep. B), signed with different colors (green, red ,blue, yellow) and maybe some 2-way teleporters (signed with a special color).
And maybe the teleporters above and a random teleporter with more components (maybe like the group elements, you can set the number of
teleporters in random style).
But I think the teleporters should really belong to the elements of R'n'D!
I thought, it should be like the doors and keys:
For Example four 1-way-teleporters (Telep. A - Telep. B), signed with different colors (green, red ,blue, yellow) and maybe some 2-way teleporters (signed with a special color).
And maybe the teleporters above and a random teleporter with more components (maybe like the group elements, you can set the number of
teleporters in random style).
But I think the teleporters should really belong to the elements of R'n'D!


I think this would be the best idea if teleporters would be implemented as normal elements. (Which I hope it will). I also don't think it would cause much problems considering the new ELEM chunk.James wrote:Or maybe you could choose the type of teleporter,
that way you could have all in one.
The main problem (which I don't think is much of a problem, really) is implementing the teleporters behavior in the game itself).