Door Bug Again!

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RAP
Posts: 317
Joined: Sat Jun 19, 2004 6:44 pm

Door Bug Again!

Post by RAP »

This bug was in 3.2.0-5,

...before I could go enter the door (not exit) the bug walks next the space
near to the door, after I entered it, I was on the door causing to make
invincable to hurt the player and not passed by. (due to collision delays
between the door and the bug)

I wish that I could send the level and tape but unfountunely, Zomis'
Website that stores RND files has been crashed by worm since reading
posts.
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Holger
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Post by Holger »

If I understand you right, this is the old bug of the player entering a passable element while something is moving to the formerly free field on the other side, causing the player to stop on that passable element. Was it that what you mean?

This bug was never fixed, so it therefore also exists in 3.2.0-5.
HerzAusGold
Posts: 362
Joined: Sun Sep 25, 2005 4:41 pm
Location: Germany

Post by HerzAusGold »

Hi
I think this is the same as the topic 'yamyam kill player in doors'.
Holger answered to this topic.

Hi Zomis,
good idea to collect all bugs and ideas.
and thank you for doing this...
But some ideas/bugs are missed or ignored.

e.g. Warp to an other series and gameatwork-Mode is really a good solution for a easier interface for children (because you can make a level like a menu) - ok, keys for restart a game is different, but this can be changed.

e.g. this bug - Holger sayed: this is a feature not a bug.

and other ideas missed too - e.g. from Alan i think.
btw. why is no reply possible?

Some bugs or ideas can be closed - write an email to the author.
e.g. the 'snakebite at win98 bug'

Please continue to collect bugs and all ideas to a list.
Make a ranking (you can get from the community).
And a ranking from Holger what's prior on his todo list.

So all are happy ... and dont sing ....
....your mission is a failure, your life style to extrem....
And the answer is ... 42 !
Zomis
Posts: 1502
Joined: Mon Jun 21, 2004 1:27 pm
Location: Sweden
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Post by Zomis »

HerzAusGold wrote:Hi Zomis,
good idea to collect all bugs and ideas.
and thank you for doing this...
But some ideas/bugs are missed or ignored.

e.g. Warp to an other series and gameatwork-Mode is really a good solution for a easier interface for children (because you can make a level like a menu) - ok, keys for restart a game is different, but this can be changed.

e.g. this bug - Holger sayed: this is a feature not a bug.

and other ideas missed too - e.g. from Alan i think.
btw. why is no reply possible?

Some bugs or ideas can be closed - write an email to the author.
e.g. the 'snakebite at win98 bug'

Please continue to collect bugs and all ideas to a list.
Make a ranking (you can get from the community).
And a ranking from Holger what's prior on his todo list.

So all are happy ... and dont sing ....
....your mission is a failure, your life style to extrem....
Hi on you too, HerzAusGold.
I don't know where you intended to post this, but my guess is that this shouldn't be in this post. But until I know where you wanted to post it, I'll leave it.
Thank you for your report. I have indeed missed some things.
I'll fix some more stuff with the bug thread and I'll reply to the rest what you've written here with pm.
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Holger
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Post by Holger »

> I think this is the same as the topic 'yamyam kill player in doors'.

No, these are two different things. The one Ryan mentioned is related to passable doors (also called "switch gates"). The one you mentioned is related to "normal" (not passable) doors, where yamyams cannot move to, but can kill the player anyway (due to the collision with not only the door, but also -- at the same time -- the player).

About the rest of the post: I must admit that I'm a also bit confused here...
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RAP
Posts: 317
Joined: Sat Jun 19, 2004 6:44 pm

Post by RAP »

Oh I meant the red door and the bug who step in a single delay but
whenever invinceable in the door instead of passing by.

So anywany heres the link for the level and tape.
http://www.zomis.net/rnd/download.php?id=397

Oh, I almost forgot... This tape also works the fixed curret version and the
bug remains too. :!:
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