I found in network a Pascal to C file converter for Linux.
I include it in my webserver (from poland)
And I found a BD source code.
And, the DOS version is not continued or what?
then you do 80% in 5% of the time and last 20% in 70% of the time
BD src: http://www.asland.bighost.pl/rnd/srchelp/bouldash.zip
Pas2C: http://www.asland.bighost.pl/rnd/srchel ... 0.1.tar.gz
If DOS version will be continued, then when be it's next version?
BD in C, and some RND questions
Moderators: Flumminator, Zomis
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> After having a short look at the source: does anyone speak Frensh?
Exactly my thoughts when looking at the source code! :-D
Also a lot of inline assembler code... :-)
Has anybody any idea if the BD engine in this code is even near to 100% "classic compatible"? That is, has anybody tested this engine against the rules in this site:
http://www.gratissaugen.de/erbsen/exact.html
If this engine passes these tests, it would be worth evaluating to build the new BD engine for R'n'D upon it...
Exactly my thoughts when looking at the source code! :-D
Also a lot of inline assembler code... :-)
Has anybody any idea if the BD engine in this code is even near to 100% "classic compatible"? That is, has anybody tested this engine against the rules in this site:
http://www.gratissaugen.de/erbsen/exact.html
If this engine passes these tests, it would be worth evaluating to build the new BD engine for R'n'D upon it...
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- Posts: 184
- Joined: Fri Jun 18, 2004 8:08 pm
- Location: Germany
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- Posts: 143
- Joined: Fri Aug 19, 2005 6:18 am
- Location: Poland
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Yeah, it's needed.
I found TP 7.0 installer for Windows.
PS. I found next BD Sources:
JAVA -
http://javaboutique.internet.com/Boulde ... ource.html
I found TP 7.0 installer for Windows.
PS. I found next BD Sources:
JAVA -
http://javaboutique.internet.com/Boulde ... ource.html
GraphicsPack project: 90%
IconXT project: 100% (version final is ready)
IconXT project: 100% (version final is ready)