(I hope I'm not making a complete idiot now... Maybe this feature already exists? I'm kinda new and have only gone through the original Supaplex and Boulderdash levels so far.)
Have you ever considered telepods? You know - little dude goes in and comes out somewhere else (we've all seen "The Fly", right? ). How about more telepods in the same level - you just get teleported to the nearest one. This could offer some challenging puzzles... Maybe other objects could be transported too, like boulders or emeralds. Of course only if there's room on the other side... The possibilities are endless.
Flumminator wrote:I think someone had somewhen written a step-by-step description how to do a teleporter, but it must have been in the old forum :-/
Oh yes, I remember him very well. It was on the proboards forum, it was the same guy that wrote a huge CE "tutorital"...
I just can't remember his username!!!
there were teleporters on my diamond caves 3 elements level i made ages ago, which to this day i havnt fully finished since i needed more CE options to do them, and quite frankly, the hammer and chests were pretty much impossible to make
but all the gfx are there, and free for anyone to use if they wish to
Darkon wrote:there were teleporters on my diamond caves 3 elements level i made ages ago, which to this day i havnt fully finished since i needed more CE options to do them, and quite frankly, the hammer and chests were pretty much impossible to make
but all the gfx are there, and free for anyone to use if they wish to
Martijn wrote:But why shouldn't we make one big contribution of all the (only the new) loose levels in the archive?
Several reasons.
1. I don't have time to make one
2. Some users might not want their files included in a contribution
(although this isn't a very good reason, since if they are public at the archive, anyone can download them anyways).
3. Make one if you want
Martijn wrote:That's why I wrote: 'we'. And I don't know which levels are part of another existing levelsets and which aren't.
Neither do I.
And if anyone wants to set the files into a contribution package, please do so if you want. However, I can spare your time a bit by making a way to download all files at once (which will be avalible soon), or all files in a specific category or all files by an user.
Back to teleporters... hope it's ok to post it into this forum. The simplest way to do non-animated, one-way teleporter is:
1. Make a custom element that
- can be walkable over/inside/under (in config 1)
- looks like teleporter entrance (in config 1 or graphicsinfo.conf)
2. Make a custom element that
- can be walkable over/inside/under (in config 1)
- looks like teleport exit (in config 1 or graphicsinfo.conf)
On change tab of element 2, do this:
- check "element changes to"
- check "player touches" and change it to "player enters"
- check "use extended change target"
- change "replace when empty" to "replace when destructible"
- draw the element 2 into middle of content area (on change tab)
- draw the "player triggering change" (in editor on the bottom of custom elements) on the top, bottom left and right of it (so it will work no matter how the element is placed)
- select the element 1 with "pick drawing element tool" and put it into context area right of "player enters element"