Hi all, I need help with this.
For example, imagine the following:
Now, if all these rocks were CEs, and the player entered one of them. I would like those before (i.e. those placed at a more top-left position) the entered to become something, and those after to become something else. For example, if the player enters the 3rd from left, this would result in something like:
I just can't think of how to fix this using CEs.
I will use it for a new type of teleportation when I get this working
Checking if an element is before or after another...HOW?
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Yay, I finally got some success
This technique, together with a couple of other teleporter techniques, can be found in the Teleporters levelset I've now updated.
It now contains 13 levels.
The technique in this thread was made with 5 CEs, if anyone can reduce the number of CEs, please contact me and teach me how as well. You will, of course, get some credit for it.
This technique, together with a couple of other teleporter techniques, can be found in the Teleporters levelset I've now updated.
It now contains 13 levels.
The technique in this thread was made with 5 CEs, if anyone can reduce the number of CEs, please contact me and teach me how as well. You will, of course, get some credit for it.
Blame Holger, that's because all the moves are caused by the first, since the extra moves are "simply" CEs changing to the CE and a player at another position, so the player actually doesn't move, he just slideAlan wrote:But why does it say you moved one step when you have moved at least three?
Check viewtopic.php?t=218
And yeah, I know I don't use the best graphics for it, I prefer making levels instead of graphics
There's a lot of things which has to be fixed before I can "convert" Chips Challenge to RND though, because there also enemies and blocks and stuff can move on ice. It would be more possible if a "dig <CE group> change to same CE in <CE group>" option were added.
Another thing I really need, both for Chips Challenge and for Solomon's Key (Fire'n'Ice) is a "CE change when digging <CE>" change condition.
Holger!!!!