if a level initially contains an "ON" light-switch, only invisible tiles after it in scanning order are revealed

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ncrecc
Posts: 349
Joined: Thu Jul 12, 2018 12:59 am

if a level initially contains an "ON" light-switch, only invisible tiles after it in scanning order are revealed

Post by ncrecc »

this is an interesting one. can be seen in Contributions 2002 Gerrit Holl & Timen V. D. Berg 021 - Dynablaster III.

in editor:
dynablaster - in editor.png
dynablaster - in editor.png (49.22 KiB) Viewed 53 times
ingame:
dynablaster - ingame.png
dynablaster - ingame.png (31.98 KiB) Viewed 53 times
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