2. the gdash graphics and the old RnD graphics make it (i think) reasonably clear that when rockford is using the pneumatic hammer, the hammer is a separate tile with full collision (gridline for emphasis): and though i can't be totally sure of it i'd think somewhere in the Crazy Dream series (which introduces the pneumatic hammer, and is all about weird miscellanea and playing around with the constraints of its elements - there's an interlude where a slime converts "rockford" to "rockford with bomb") there might be a puzzle that relies on how using a jackhammer creates a new solid tile temporarily.
meanwhile the new pneumatic hammer animation has the jackhammer take up a measly 1/8th of the tile, almost looking like an edgecase to offset a graphic than an actual separate tile. maybe the jackhammer could be larger and held at a 45° angle, or even larger and held at 30° like the original RnD graphics.
3. the pot has come an interesting way; in the gdash graphics rockford is stirring it with a big ladle: in the old RnD graphics rockford is standing in it (maybe he was in gdash too?) and stomping around: in the new RnD graphics the pot is empty and rockford seems to use it as a place to contemplate his decisions: since my previous bafflement with "collecting 5 skeletons to stir the pot" (has it really been 2 years? sheesh...) i happened to read a page about the history of Repton; at the bottom a Repton-like game named "Bonecrusher" is detailed, including these interesting bits:
Your castle is the headquarters of "Bono's Bathing Company". Inside the castle are 22 increasigly hazardous chambers where you and your business partner, Fozzy, produce soap by an age-old recipe: collecting skeletons and boiling them in a cauldron. Five skeletons are needed to make one bar of soap. Once you have collected five skeletons, simply move to a cauldron and touch it.
(what a "glook" is is neither here nor there). i suspect the cow/skeleton/pot mechanic as it originally appeared in Crazy Dream was directly inspired by Bonecrusher, itself a BD-like game. so there's a clear causality to "collect 5 skeletons to stir the pot": after collecting the skeletons, rockford throws them in the pot and stirs it to make bone broth. or soap. (maybe the gravity switch is dirty and he cleans it off with the soap?) maybe TOG was already planning this but this provides a bit more logic for rockford to specifically be stirring the pot rather than just arbitrarily interacting with it.If a monster catches you, it will kill you immediately. There are three ways to deal with monsters:
Trap them in by using a glook. If a monster is unable to move it will die and you can then collect its skeleton.
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and of course i only realized partway through writing point 3 that most of points 2 and 3 were already addressed in TOG's topic in 2025: viewtopic.php?p=19315#p19315
TheOnyxGuy wrote: ↑Sun Jan 05, 2025 3:40 pmI know, I did make them double-tiled, it's just not very visible here, but pneumaplayer animation is not aligned with everything else, because Rockford is indeed occupying both tiles
oh well; it's good to note regardless.TheOnyxGuy wrote: ↑Sun Jan 05, 2025 2:12 pm One thing, though, my pot player animation is fine by itself, but may be potentially wrong for BD engine itself, because you can stir it in four different directions, which all share the same silly animation, while I did just... him looking down with a bit more determined gaze.