Just a little idea if we could customize the beam color in our levels in full RGB specter, whether it's 8-bit or 16-bit, or maybe even more, unlike the 8 color variations we have now.
Also what could be pretty neat if we could customize the overloading beam color as well, because for now it only fades into red.
RGB based beam coloring + overload color
Moderators: Flumminator, Zomis
- TheOnyxGuy
- Posts: 640
- Joined: Wed Oct 30, 2013 5:32 am
- Location: Russia
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RGB based beam coloring + overload color
Previously known as Eizzoux (boooo)