Nameless Puzzle
Moderators: Flumminator, Zomis
Nameless Puzzle
36 gems needed
This was made by making something impossible and editing it little bits until it was possible.
I'll change the topic title if someone comes up with a good name.
Have fun!
Last edited by Nathan H. on Sat May 17, 2008 6:46 pm, edited 1 time in total.
I'd call the puzzle "Nameless level" instead =)
I've made a .level file for it: http://www.zomis.net/rnd/download.php?id=719
I gotta say that it's extremely hard. I probably won't be the first one to solve it.
I really wonder where the dynamites should be blown up. I thought I needed one to get the emerald in the upper left, but then I also need one to make it back to the top-right section and I also need one to blow the wall to the 8 emeralds on the left.
If another player was in this level, I'd sacrifice him to get 9 extra emeralds =)
I've made a .level file for it: http://www.zomis.net/rnd/download.php?id=719
I gotta say that it's extremely hard. I probably won't be the first one to solve it.
I really wonder where the dynamites should be blown up. I thought I needed one to get the emerald in the upper left, but then I also need one to make it back to the top-right section and I also need one to blow the wall to the 8 emeralds on the left.
If another player was in this level, I'd sacrifice him to get 9 extra emeralds =)
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- Posts: 184
- Joined: Fri Jun 18, 2004 8:08 pm
- Location: Germany
Re: Nameless Puzzle
Oh, I miss the puzzles. Time to dig out some old posts
This one is pretty hard, but very much solvable. And I think it doesn't depend on randomness. What it does take, however, is a lot of courage and good timing to run between falling rocks.
If you want to take a look at my solution, here it is (together with the .level file for completeness)
This one is pretty hard, but very much solvable. And I think it doesn't depend on randomness. What it does take, however, is a lot of courage and good timing to run between falling rocks.
If you want to take a look at my solution, here it is (together with the .level file for completeness)
Flumminator->PostCounter += 1;
Re: Nameless Puzzle
With my usual stop-time techniques, this is not only solvable but you can conserve a dynamite to blow up the exit on your way out :)