Nameless Puzzle

Post your R'n'D mini puzzle levels using LevelSketch here!

Moderators: Flumminator, Zomis

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Nathan H.
Posts: 74
Joined: Mon Sep 10, 2007 8:03 pm
Location: USA

Nameless Puzzle

Post by Nathan H. »























36 gems needed

This was made by making something impossible and editing it little bits until it was possible.

I'll change the topic title if someone comes up with a good name.
Have fun!
Last edited by Nathan H. on Sat May 17, 2008 6:46 pm, edited 1 time in total.
Zomis
Posts: 1502
Joined: Mon Jun 21, 2004 1:27 pm
Location: Sweden
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Post by Zomis »

I'd call the puzzle "Nameless level" instead =)
I've made a .level file for it: http://www.zomis.net/rnd/download.php?id=719

I gotta say that it's extremely hard. I probably won't be the first one to solve it.

I really wonder where the dynamites should be blown up. I thought I needed one to get the emerald in the upper left, but then I also need one to make it back to the top-right section and I also need one to blow the wall to the 8 emeralds on the left.

If another player was in this level, I'd sacrifice him to get 9 extra emeralds =)
Nathan H.
Posts: 74
Joined: Mon Sep 10, 2007 8:03 pm
Location: USA

Post by Nathan H. »

(Spoiler, click 'quote')

[size=0]This puzzle can actually be broken into 3 smaller puzzles: the upper left room, the upper right room and the lower part. They are not related.[/size]
Nathan H.
Posts: 74
Joined: Mon Sep 10, 2007 8:03 pm
Location: USA

Post by Nathan H. »

Now I've forgotten how to do this one...

And I think it *might* have depended partially on random, which is obviously not ideal for a puzzle.
Flumminator
Posts: 172
Joined: Fri Jun 18, 2004 8:08 pm
Location: Germany

Re: Nameless Puzzle

Post by Flumminator »

Oh, I miss the puzzles. Time to dig out some old posts ;)

This one is pretty hard, but very much solvable. And I think it doesn't depend on randomness. What it does take, however, is a lot of courage and good timing to run between falling rocks.

If you want to take a look at my solution, here it is (together with the .level file for completeness)
Attachments
002.tape
(369 Bytes) Downloaded 3 times
002.level
(546 Bytes) Downloaded 4 times
Flumminator->PostCounter += 1;
filbo
Posts: 616
Joined: Fri Jun 20, 2014 10:06 am

Re: Nameless Puzzle

Post by filbo »

With my usual stop-time techniques, this is not only solvable but you can conserve a dynamite to blow up the exit on your way out :)
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