Pause sometimes doesn't unpause when a button is pressed

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BryanFRitt
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Pause sometimes doesn't unpause when a button is pressed

Post by BryanFRitt »

Restore a game to a non-finishing restore via playback restore, (ether ||pause it during playback, or wait for it to get to the end of playback), until game is restored with quick restore, the pause feature doesn't unpause when game keys, etc... are pressed. Must press the ||pause button or key to unpause.
Life is partially trying to strike a balance between generating new things/ideas, and making sure they are good/organized. These extremes can be said to between gibberish mess and nothing said/done.
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Holger
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Re: Pause sometimes doesn't unpause when a button is pressed

Post by Holger »

I have checked this several times now, and tried to reproduce it, but without success.

Unfortunately, I do not understand your description or I am unable to repeat it. :-(

(For example, I do not under stand this: "Restore a game to a non-finishing restore via playback restore, (ether ||pause it during playback, or wait for it to get to the end of playback)" -- if you restore a game state via quick load, you _are_ at the end of the playback.)

Could you please write a step-by-step description (like that: press this key or button, do this, then do that, then this happens which should not be the case) how to reproduce the buggy behavior you have encountered?
BryanFRitt
Posts: 172
Joined: Mon Nov 13, 2017 4:16 pm

Re: Pause sometimes doesn't unpause when a button is pressed

Post by BryanFRitt »

Could you please write a step-by-step description (like that: press this key or button, do this, then do that, then this happens which should not be the case) how to reproduce the buggy behavior you have encountered?
  • Start a level
  • Move somewhere
  • Press the quick save shortcut
  • For 'REPLACE OLD TAPE ?' choose 'YES'.
  • Press '[]STOP', Press '|>PLAY' (These two are I was calling a 'playback restore', because it plays back the tape, instead of going directly to the end, a 'quick restore')
  • Optional: The '[]STOP' button can be pressed during playback to restart playing from a point within the playback.
    NOTES: A) Pressing '()RECORD' during playback doesn't have this unpause issue. B) I'm thinking this recording state shouldn't be allowed to happen. C) There maybe other issues with this. See EDIT.
From here on, until the tape is quick restored, additional pauses won't unpause with directional keys, etc... See EDIT.
* EDIT: I noticed in this state, even when not paused, the tape no longer says it's recording, and the tape timer isn't going up.
Life is partially trying to strike a balance between generating new things/ideas, and making sure they are good/organized. These extremes can be said to between gibberish mess and nothing said/done.
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Holger
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Re: Pause sometimes doesn't unpause when a button is pressed

Post by Holger »

OK, I think, now I know what you mean. :-)

When you play back a tape, and go to pause mode, you cannot unpause the game with the directional keys, because you are in "tape replaying" mode and not in "tape recording" mode -- you can only press "space" to unpause and continue replaying.
NOTES: A) Pressing '()RECORD' during playback doesn't have this unpause issue.
Pressing "record" during tape replay should do nothing unless you are in pause mode.

If you want to continue a replayed tape by recording again, do the following:
- tape is replaying
- press "pause"
- press "record" (this switches from "replay" mode to "record" mode)
- continue recording with any valid game input key or button (like with one of the directional keys or buttons)

Hope that makes sense. :-)
BryanFRitt
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Re: Pause sometimes doesn't unpause when a button is pressed

Post by BryanFRitt »

Holger wrote: Sun Nov 20, 2022 6:13 pm Pressing "record" during tape replay should do nothing unless you are in pause mode.
Yep, has to be in pause mode to start recording from the middle. [ops... mentally skipped this step when typing my previous post(s)] I suppose it could be done in a way that it doesn't have to paused. Like just press a directional key, etc... during a playback and it goes back to recording from this point. This skipping of pause step might should be optional, for cases like what if R'n'D got made so a display tilt would move the character?

Actually, tilt to move option seems like a neat a idea to try. Potential feature request!
Last edited by BryanFRitt on Sun Nov 20, 2022 11:03 pm, edited 2 times in total.
Life is partially trying to strike a balance between generating new things/ideas, and making sure they are good/organized. These extremes can be said to between gibberish mess and nothing said/done.
BryanFRitt
Posts: 172
Joined: Mon Nov 13, 2017 4:16 pm

Re: Pause sometimes doesn't unpause when a button is pressed

Post by BryanFRitt »

BryanFRitt wrote: Sun Nov 20, 2022 9:53 pm IMHO There shouldn't be a non-recording mode at all.
Life is partially trying to strike a balance between generating new things/ideas, and making sure they are good/organized. These extremes can be said to between gibberish mess and nothing said/done.
BryanFRitt
Posts: 172
Joined: Mon Nov 13, 2017 4:16 pm

Re: Pause sometimes doesn't unpause when a button is pressed

Post by BryanFRitt »

BryanFRitt wrote: Sun Nov 20, 2022 9:53 pm IMHO There shouldn't be a non-recording mode at all.
That is when a game is being played, and not paused. Well, I suppose recording when game is paused can be optional and playing back these game pause times can be optional as well.
Life is partially trying to strike a balance between generating new things/ideas, and making sure they are good/organized. These extremes can be said to between gibberish mess and nothing said/done.
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