When you type in:
sp_buggy_base.diggable_like: sp_base
the buggy base will be digged by the player like a normal base.
But how do you have the buggy base be snapped like a normal base, with the squares imploding?
Buggy Base Snap Animation
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- TheOnyxGuy
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Re: Buggy Base Snap Animation
SLAPPYHAPPY2000 wrote: ↑Sun Aug 16, 2020 6:50 pm When you type in:
sp_buggy_base.diggable_like: sp_base
the buggy base will be digged by the player like a normal base.
But how do you have the buggy base be snapped like a normal base, with the squares imploding?
Code: Select all
sp_buggy_base.snapping: RocksSP.png
sp_buggy_base.snapping.xpos: 8
sp_buggy_base.snapping.ypos: 2
sp_buggy_base.snapping.frames: 7
sp_buggy_base.snapping.anim_mode: linear
Also yeah, I remember noticing one of those little missing things, along with the incorrectly playing "game.losing" sound sequence since it has "mode_loop: true" by default and colorful emeralds not having collecting anims unlike the original green one. I did a little, like, tweak resource set or something a whiiile ago, like, years ago. I don't quite remember if it's still compatible with current versions of RnD, but yet I did that a while ago.
Previously known as Eizzoux (boooo)