D does not work as an input key in 4.1.1.1

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ncrecc
Posts: 153
Joined: Thu Jul 12, 2018 12:59 am

D does not work as an input key in 4.1.1.1

Post by ncrecc »

So if Player 2's control scheme is WASD (as typical), then Player 2 will not go right no matter how many times you press D. Basically any control scheme with the D key in it is broken, since pressing D won't do anything. This is an oddly specific bug, but I'm pretty sure it's not purely on my end.
filbo
Posts: 647
Joined: Fri Jun 20, 2014 10:06 am

Re: D does not work as an input key in 4.1.1.1

Post by filbo »

This is caused by commit d81b002c4d63b292284b1bea1972b4d764f6fb59 (and the fact that the default Makefile builds with -DDEBUG). The same code would cause 'V' to fail as an input key.

I like that it's built -DDEBUG by default.

I think the DEBUG keys 'd' & 'v', as well as the speed keys '1'..'9', should be processed as debug keys only when at least two modifiers are pressed (out of shift / ctrl / alt / meta). Otherwise they're just too conflicty with normal configs.

Unrelated micro-bug: commit ad93f89279233a6adfa0dc0ebe3570c4c614cedb added a damaged file src/-transparent
ncrecc
Posts: 153
Joined: Thu Jul 12, 2018 12:59 am

Re: D does not work as an input key in 4.1.1.1

Post by ncrecc »

filbo wrote: Wed Jan 30, 2019 8:24 am I think the DEBUG keys 'd' & 'v', as well as the speed keys '1'..'9', should be processed as debug keys only when at least two modifiers are pressed (out of shift / ctrl / alt / meta). Otherwise they're just too conflicty with normal configs.
Much agreed. I normally use 1-5 to control player focus, so I was somewhat confused when I realized that switching players was also speeding up and slowing down the game.
filbo
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Joined: Fri Jun 20, 2014 10:06 am

Re: D does not work as an input key in 4.1.1.1

Post by filbo »

Player 5 ?!
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Eizzoux
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Re: D does not work as an input key in 4.1.1.1

Post by Eizzoux »

filbo wrote: Fri Feb 01, 2019 4:34 amPlayer 5 ?!
There are five focus buttons, 4 for each player, fifth for all players at once (works only if all players are close enough to fit in the screen boundaries)
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