I know, I asked for most of these things before, but here is a re-request to show you, that I'm still very interested in these improvements, Holger.
- working save and load with F1/F2 in multiplayer games
- improved speed for internet multiplayer, at least with the Emerald Mine engine
- optional information in the level files, for how many players the level is designed and working, best would be two values for minimum and maximum players
- maybe some database (with tapes) on www.artsoft.org, which levels (identified by a checksum?) are solvable (with a specific number of players), which could be extended by the users step by step ...
I know, it's very difficult to code, but at least the first one would be really great, thank you!
Jannik
Multiplayer improvements
Moderators: Flumminator, Zomis
I have tried saving and loading on network multiplayer, too.
The problem, of course, is that only one client has the saved tape
The problem, of course, is that only one client has the saved tape
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.