My own Sounds

Stuck at a level? Need help with R'n'D or anything R'n'D related? Post here!

Moderators: Flumminator, Zomis

User avatar
Sascha
Posts: 348
Joined: Fri May 12, 2006 6:17 pm
Location: Germany
Contact:

My own Sounds

Post by Sascha »

Hello.
I want to make my own sounds for my CEs,
I write that into soundsinfo.conf:

Code: Select all

custom_1.moving: XXX.wav
But it wasn't running: I didn't hear the sound.

After that I tried:

Code: Select all

custom_1.changing: XXX.wav
Nothing.
:?:
Image
Daniel H.
Posts: 535
Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

Post by Daniel H. »

May we see stderr.txt?
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
Zomis
Posts: 1502
Joined: Mon Jun 21, 2004 1:27 pm
Location: Sweden
Contact:

Post by Zomis »

I don't think stderr will report anything in this case.

Sascha (sorry, not Daniel), have you defined "name" and "sort_priority" in the .conf file?
Are the .conf file and the wav-file places in a "sounds" directory inside the levelset directory?
Last edited by Zomis on Sun Jun 11, 2006 4:32 pm, edited 1 time in total.
User avatar
Sascha
Posts: 348
Joined: Fri May 12, 2006 6:17 pm
Location: Germany
Contact:

Post by Sascha »

hi Zomis,
First, I'm not Daniel.
I have the UNIX Version, so there isn't a stderr.txt.
Well, I have name + sort_priority in the soundsinfo.conf file.
But the sounds are not in a directory called sounds.
I'll correct that.
Thanks for your help.
Image
User avatar
Sascha
Posts: 348
Joined: Fri May 12, 2006 6:17 pm
Location: Germany
Contact:

Post by Sascha »

Hi there,
how can I seperate the sounds for the
different change pages of a CE?
Or isn't that possible?
Please help me! :cry:
Image
User avatar
Alan
Posts: 661
Joined: Fri Jun 18, 2004 7:48 pm

Post by Alan »

use the format:-

custom_1.page[1]: sound.wav
Daniel H.
Posts: 535
Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

Post by Daniel H. »

Alan wrote:custom_1.page[1]: sound.wav
:!: :!: :!: :!: :!: :!:
I never knew that! :oops: That could have saved me a lot of time and CEs in the past!

Wow...

I can't believe it. I never knew that! :shock:(I'm also surprised that I've only been here for two and a half months, and I'm already one of the "top ten posters." How did that happen??)
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
User avatar
Francesco
Posts: 577
Joined: Thu Dec 29, 2005 2:22 pm
Location: Sardinia (Italy)
Contact:

Post by Francesco »

Daniel wrote:I'm also surprised that I've only been here for two and a half months, and I'm already one of the "top ten posters." How did that happen??
Maybe because you post very often... By the way, why did you "hide" the above line by making it small and poorly contrasted?
Anyway, by the way, have fun!
Francesco
Daniel H.
Posts: 535
Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

Post by Daniel H. »

I wondered how many members would notice it there and how long it would take for somebody to notice. :wink:
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
User avatar
Sascha
Posts: 348
Joined: Fri May 12, 2006 6:17 pm
Location: Germany
Contact:

Post by Sascha »

How can you make really good sounds for R'n'D?I mean, is there a tric with thatyou can make your sounds realistic?
My sounds are all so silly! :cry:
Please heeelp!
Image
Daniel H.
Posts: 535
Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

Post by Daniel H. »

I never knew how "normal" people made there own sounds either. I believe that there are free sounds that you can get from the Internet, but I think that Alan makes his own sounds.

I have no idea how. :?: BTW - Francesco, how did you notice the white text in this post and my post four posts above?
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
User avatar
Alan
Posts: 661
Joined: Fri Jun 18, 2004 7:48 pm

Post by Alan »

but I think that Alan makes his own sounds.
Not really, more like twiddle with existing sounds. Its too much work to 'make' your own sound fx, and why bother if somebody else has done it? Overlaying two or more wavs is a good way of making new ones, or changing the pitch and direction which works great with animal sfx (Doom does this btw)

Or at least try to not use standard PD sounds......for example the explosions in Snakebite aren't real explosions, they're battleship cannons firing! ;-)
User avatar
Sascha
Posts: 348
Joined: Fri May 12, 2006 6:17 pm
Location: Germany
Contact:

Post by Sascha »

Daniel H. wrote:BTW - Francesco, how did you notice the white text in this post and my post four posts above?
that' easy: mark it with your mouse and the background becomes colorful
(blue at my PC).
Image
User avatar
Francesco
Posts: 577
Joined: Thu Dec 29, 2005 2:22 pm
Location: Sardinia (Italy)
Contact:

Post by Francesco »

Daniel H. wrote:BTW - Francesco, how did you notice the white text in this post and my post four posts above?
Sascha wrote:that' easy: mark it with your mouse and the background becomes colorful
(blue at my PC).
I've got another one: since I use a laptop with LCD display, according to the angle of view, some colors change very much, some others stay almost the same. I'm able to see both "hidden" texts without highlighting.

BTW, we are running like mad towards off-topic, maybe we should cut it off now, before some forum's god throws his thunders ;)
Anyway, by the way, have fun!
Francesco
User avatar
Sascha
Posts: 348
Joined: Fri May 12, 2006 6:17 pm
Location: Germany
Contact:

Post by Sascha »

the background is a bit grey as well, so
you can see the white text.
Image
Post Reply