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Posted: Tue Jun 29, 2004 2:22 am
Okay, I set a music to play during the main screen. Now, I can't figure out how to get it to STOP playing during gameplay. A cursory examination of the source only gave me the idea of adding a "background.PLAYING [NONE]" line, which didn't work.
Posted: Tue Jun 29, 2004 9:05 pm
Update: I managed to solve the problem by changing all the [NONE]s (except for just plain background) to a sort of "null" wav file (specifically empty.wav from the game itself). Still, this may or may not be considered a bug.
EDIT: Strike that. I knew empty.wav wasn't REALLY empty, but I thought I could use a .mode_loop: false to stop it from playing forever. Unfortunately, now that I played again, I realized that didn't work. And using a REAL empty.wav file I made (don't ask me why Windows can right click to make new .wav files when I don't even have a .wav editor) gives the same results as [NONE].
Re: Music problems...
Posted: Wed Jun 30, 2004 7:18 pm
Yoshi348 wrote:Okay, I set a music to play during the main screen. Now, I can't figure out how to get it to STOP playing during gameplay. A cursory examination of the source only gave me the idea of adding a "background.PLAYING [NONE]" line, which didn't work.
Try adding a ":" between PLAYING and [NONE]
Posted: Wed Jun 30, 2004 8:24 pm
Oh, I did, I just forgot to put it when I posted it here. ;^_^
Posted: Wed Jul 28, 2004 7:27 am
> Still, this may or may not be considered a bug.
I still have to check this, but if it's indeed like you described (which I don't doubt), it should be considered a bug (and should be fixed). Thanks for reporting that behaviour!
Posted: Sat Jan 13, 2007 9:32 pm
actually I´m looking in this thread, cause I´m working on the same problem with the same no-succes than Yoshi348. I composed a (mp3) music-tune for the title-screen of my Levelset, that don´t stops playing while the Level starts with its own sound.
Is there meanwhile a solution avaiabble?
Posted: Sun Jan 14, 2007 4:21 pm
As this is a 3 year old thread, I feel like I must ask you if you use the latest version (3.2.3)?
But it wouldn't suprise me, unfortunately, if this bug hasn't been fixed.
However, it wouldn't suprise me if it actually has been fixed either...
Posted: Sun Jan 14, 2007 5:19 pm
yes I use a actuell Version 3.2.2. I found this thread using the search-function, cause I hoped that someone found already a solution for the problem. Do you have an idea?
Posted: Sun Jan 14, 2007 5:36 pm
Alaska-Wolf-Joe wrote:yes I use a actuell Version 3.2.2
that is the latest. But I don't think this bug was fixed in that version anyway.
The only idea I have now is to remind Holger to fix this bug (which will be done in the moment he reads this thread again), which apparently hasn't been fixed