level editor - edit contents of yam yam

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zaq
Posts: 15
Joined: Sat Jan 08, 2005 5:19 pm
Location: The Netherlands
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level editor - edit contents of yam yam

Post by zaq »

Hi everybody,

This must sound like a silly question, but how
can i manipulate the contents of a yam yam?

I read about it in the online manual, and did a forum search on
'yam yam' but still couldn't figure out how to do this.
Flumminator
Posts: 184
Joined: Fri Jun 18, 2004 8:08 pm
Location: Germany

Post by Flumminator »

Select the yam-yam in the editor. Then click on the "?" in the toolbar to open the configuration-dialog of the yam-yam. on the second page there are the contents.

You can pin the page so that it stays if you select other elements.
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zaq
Posts: 15
Joined: Sat Jan 08, 2005 5:19 pm
Location: The Netherlands
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Post by zaq »

Thanks!

I tried it and it works!
(Can't believe i didn't notice the meaning of '?').

I just edited two yam yams, and the contents of each of them
was depending in the order they were crushed.

Is it possible to lock the contents to a specific yam yam,
instead of being dependend on the order in wich they are crushed?
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bojster
Posts: 458
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Post by bojster »

Unfortunately, no. But you can do that with CEs: just create a separate object for each yam-yam and use the gfx and features from the original yam-yam for them. Then edit contents of these new yam-yams separately and the order in which you smash them won't matter.
zaq
Posts: 15
Joined: Sat Jan 08, 2005 5:19 pm
Location: The Netherlands
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Post by zaq »

Ok, thanks for the tip!

I'll have a go with some custom elements than.
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