Questions about improved Global Anims
Posted: Thu Mar 01, 2018 7:48 am
In version 4.0.1.1 when I was digging through the graphics source files of R'n'D, I noticed two attributes I didn't know about: ".anim_event" and ".init_event", which took my attention that time. I wanted to question Holder about that but when he uploaded Supaplex collection update, I dig into it's graphicsinfo.conf and found those attributes being used for the info screen (click the chip in main menu and the info screen will slide in). So I got MUCH more curious about these anims:
Sorry if asking too much
- What events I can also use for global anims?
- Is that possible to make them be controlled by in-game elements? (as Holger said about that in one of New Ideas topics)
- Can I use those for the in-game interface? (If I click on the button I need and so the interface slides in the boundaries of the game screen, as example)
- Is that possible to make the title screen change ONLY if I click on the specified button instead of clicking on any part of screen?
Sorry if asking too much