Trouble linking sound file to cutsom element
Posted: Sun Nov 23, 2008 10:36 pm
I am having trouble linking a .wav sound sample to a custom element. I want to make it such that when Rockford enters a transporter, that the transporter sound is played.
Looking through others' soundsinfo.conf files I have noted that it appears a sound can be triggered by an action defined in the CE's different assignment pages such as "collectable" from conf 1 page corresponds to "custom_255.collecting," and the conf 1 page "passable" corresponds to the command "custom_255.passing."
Is this the case? When I made my transported passable to try and trigger the sound sample I want - it played an entirely different sound that I cannot even identify
If my assumption is wrong (and I am thinking it might be because other options such as "custom_255.filling" and others are not conf 1, conf 2, or change page options). Then can someone help me in finding out how reach my goal?
I thought about making the transporter "collectible," hoping this would trigger the sound, but then my transporter I collected would be gone.
Thanks,
Lee
Looking through others' soundsinfo.conf files I have noted that it appears a sound can be triggered by an action defined in the CE's different assignment pages such as "collectable" from conf 1 page corresponds to "custom_255.collecting," and the conf 1 page "passable" corresponds to the command "custom_255.passing."
Is this the case? When I made my transported passable to try and trigger the sound sample I want - it played an entirely different sound that I cannot even identify
If my assumption is wrong (and I am thinking it might be because other options such as "custom_255.filling" and others are not conf 1, conf 2, or change page options). Then can someone help me in finding out how reach my goal?
I thought about making the transporter "collectible," hoping this would trigger the sound, but then my transporter I collected would be gone.
Thanks,
Lee