I found a bug:
Sometimes the player (or murphy) can catch gems that falling from
top onto the player (murphy)
but sometimes not. It's curious!
Either when the player moves upon to the
gem that's falling he catches it or he will
die.
catch the gem
Moderators: Flumminator, Zomis
Yes, there are a whole lot of such "quirks" in the R'n'D engine. :-o
You can use some of them to "cheat" when solving levels.
If you build new levels, think carefully if you require the player to use such "tricks" to solve the level. It's not "forbidden" to do so, but probably a good idea to tell the player in the first level using an envelope than "engine tricks" are needed to solve a level. For the "normal" players, levels should also provide a solution which does not need these tricks/quirks/bugs. :-)
You can use some of them to "cheat" when solving levels.
If you build new levels, think carefully if you require the player to use such "tricks" to solve the level. It's not "forbidden" to do so, but probably a good idea to tell the player in the first level using an envelope than "engine tricks" are needed to solve a level. For the "normal" players, levels should also provide a solution which does not need these tricks/quirks/bugs. :-)
- Rockford4ever
- Posts: 152
- Joined: Tue Jan 03, 2006 7:41 pm
- Location: Belgium
> Please don't fix it... I use both the features of Sascha and Fransesco my
> levelset "Get It?"!
Don't panic. ;-)
If I should ever fix such "quirks" (which might happen), I will always provide a compatibility switch to enable/disable the old/new behaviour. :-)
Therefore, such an initial envelope is always a good idea, as the default behaviour of the R'n'D engine differs from version to version (as it already does since many versions), due to bugfixes and corrections.
> levelset "Get It?"!
Don't panic. ;-)
If I should ever fix such "quirks" (which might happen), I will always provide a compatibility switch to enable/disable the old/new behaviour. :-)
Therefore, such an initial envelope is always a good idea, as the default behaviour of the R'n'D engine differs from version to version (as it already does since many versions), due to bugfixes and corrections.