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3 supaplex bugs

Posted: Tue Jun 29, 2004 5:16 am
by Martijn

To understand this, you have to download some files, but please do it. It's important.

The first problem:

Open level 1 of the levelset 'levels mirek sztuczka' in the supaplex-package of 2573 new levels (which you can download somewhere else on this forum).
Then watch the solution in Megaplex by pressing ctrl + space in megaplex. You can download Megaplex here.
The downloadlink for the solution:

My question about this level is: what is done in the solution, is it possible in RnD? If not, can you make that it will be possible? I mean that you can explode both zonks (boulders) by going down and up, so the zonk (boulder) stops rolling.

The second problem:

This is about the levelset Midi Hard (with a 'd') in the supaplex-package of 2573 levels.
Again, download a solution for megaplex:

Now I'm talking about level 2.
In Megaplex, the electron goes right, so he turns little circles (you know, he doesn't 'travel').
In RnD, he goes outside and 'travels' to you.
Why? It must be the same as in megaplex! Watch it and you'll understand. You can set the electron one grid more to the left, but it has to work without doing that!

The third problem:

Again about Midi Hard level 2.
First, watch the solution of megaplex. After exploding the electron, infotrons (gems) appear outside the wall.
Now play it in RnD (set the electron one grid more left in the leveleditor, then he stays in his 'prison'). If you explode him in the same way, no infotrons appear outside the wall.
That was the third bug.

Can these bugs be fixed?

Posted: Tue Jun 29, 2004 5:27 am
by Yoshi348
Wait... are these _bug_ bugs, or just incompatabilites with Supaplex? Because of course Holger has that 99% compatable engine waiting in the wings down the road, so if they're just incompatabilites, they'll be gotten to eventually even if they aren't discovered. So SP incompatabilites are probably really low priority.

Posted: Tue Jun 29, 2004 5:30 am
by Martijn
maybe, but watch it! I think the second one is not due to the compatibility. But the other ones are very specific, but very important bugs, too!

Posted: Thu Jul 29, 2004 5:42 pm
by Holger
I haven't tried the three things by myself (no time to install MegaPlex at the moment), but I'm pretty sure that these three are just incompatibilities to the original SP engine. The original SP engine uses "tricks" (read: has strange bugs) that will never be possible to emulate completely.

So, the upcoming new SP engine will probably (hopefully) solve the above issues.