Chain explosion patterns.

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CEEL
Posts: 15
Joined: Thu Feb 16, 2006 8:24 pm

Chain explosion patterns.

Post by CEEL »

Hi, Build this anywhere.

SSSSSSSSSSSSSSSSS (S)and
SBBBBBBBBBBBBBBBS (B)omb red
SBBBBBBBBBBBBBBBS
SBBBBBBBBBBBBBBBS
SBBBBBBBBBBBBBBBS
SDSBSBSBSBSBSBSBS (D)ynamite burning
SSSBSBSBSBSBSBSBS
SPSSSSSSSSSSSSSSS (P)layer
SSSSSSSSSSSSSSSSS

Test it in both game engines.
Watch the blow-up pattern.
R&D engine has an odd pattern at start
Especially see the column 5 bombs there not blowing up 'right'.
Test running right after the bombs as they blow in both engines

Also test replacing the top row of bombs with sand and repeat the above.
And test removing the 2 top bomb rows.
(No difference if replacing the intermediate sand with indestructible wall)

You can also just build a 'box of bombs' and try blowing it up in different ways.
Inserting some other objects than bombs in the box effect the pattern in R&D engine.

Had some similar explosions in a level causing some minor problem.
A bit special and don't know how it should be handled, if at all, just note it..
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Rockford4ever
Posts: 152
Joined: Tue Jan 03, 2006 7:41 pm
Location: Belgium

Post by Rockford4ever »

Ceel, could you get use of "Level Sketch"?
The Symbols are totally hard to understand.
It's like this: you do the ` key on the top-left of qwerty keyboards I think (I have azerty...:() and then 3 numbers to display levels. The table of the codes is here: viewtopic.php?t=17
Or use "levelscketch2" by Alan for easy levelsketching, get it at http://www.artsoft.org/RELEASES/rocksnd ... /l2_sa.zip.

Anyway, the explosion stuff is right, but I should leave it as it is now. It could be handy somewhere though... Holger decides. 8)
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Holger
Site Admin
Posts: 4081
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
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Post by Holger »

> Ceel, could you get use of "Level Sketch"?
> The Symbols are totally hard to understand.

Yeah, Rockford4ever is right...

Besides Alan's brilliant LevelSketch2, you can also do the following: Select an area from the level inside the level editor using the "scissor" tool and then press ":DB" (for "dump brush") to have the output printed to the command line (or "stdout.txt" on Windows). Just copy and paste this piece of code to your forum post and voila! -- you have the desired level sketch.

For testing this, you can use the "Testing Area" of the forum, where are already some example level sketches.

About the explosions thing: This is a very complex part of the R'n'D engine and will probably not change. If you need the exact EM behaviour, it's probably best to use the EM engine for this. :-)
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