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[custom].exploding (gfx) doesn´t work any more ?

Posted: Fri Jun 25, 2004 10:16 am
by richard
Fury... that "[custom].exploding: ..." for grapics doesn´t work any more !
I know I inserted that code with [custom] in EEM 2, where everythikng was OK, but now, it doesn´t work. Even not EEM 2.

Holger, maybe you have cleared it indirectly or something else... cause earlier it was there. So could you please re-implent it ? :D

Posted: Fri Jun 25, 2004 2:01 pm
by Holger
I'll check that...

Posted: Sun Jun 27, 2004 12:33 pm
by richard
Holger ?

Posted: Sun Jun 27, 2004 3:42 pm
by bojster
Yes, that was him.

Posted: Sun Jun 27, 2004 3:57 pm
by richard
Yes, that was him.
I know, that was Holger... I just wait for his reply... >_>

Posted: Sun Jun 27, 2004 4:00 pm
by Holger
> I know, that was Holger... I just wait for his reply...

Hm?! I already have replied.

Posted: Sun Jun 27, 2004 4:10 pm
by richard
Hm?! I already have replied.
Hä ? You said in your above post, that you will check that... Since than I was waiting for your reply...

Posted: Sun Jun 27, 2004 5:31 pm
by Zomis
Relax Ric, let Holger take his time. At least he have seen your post by now.

Posted: Sun Jun 27, 2004 6:36 pm
by Holger
> You said in your above post, that you will check that... Since than I was waiting for your reply...

If I don't write anything further, you can safely assume that I haven't checked it yet. And you can be sure that I keep you updated if the status of that issue changes to "fixed".

(And if I need less time for postings here to make explanations like the above, I may already have checked that, btw...)

Posted: Sun Jun 27, 2004 8:45 pm
by richard
Hmm... I thought you will say something like "I am working/checking that, I am setting it on my TODO" or "no, I will not repair that, impossible". I thought, you wanted not to do it...

Posted: Mon Jun 28, 2004 1:20 pm
by Dr S
Regarding my Gardens levelset, I recently noticed I had a problem that may be the same as richard's one.

I have a purple gemstone that shatters upon impact. The shatter effect is an explosion that has 8 frames of animation with a delay of 2, ie 16 frames total. But in 3.1.0 there is now a 17th frame, which is the same as the first, giving a brief but ugly glitch.

I have looked at the CE data, and there is a value that has been set to 17 that wasn't there before. (explosion delay, fuse delay or something). I can't change this value. If I do, it goes back to being 17 next time I look, even if I save the template. If you have the levelset, take a look for yourself.

Even odder, I have tried to make a new level using the template, and now the gemstone doesn't shatter at all - somehow the explode upon impact value has been switched off. The existing levels are unaffected.

Posted: Mon Jun 28, 2004 3:57 pm
by Grunt002
It's him, It's Doctor Solan! (isn't it? :) )