[custom].exploding (gfx) doesn´t work any more ?

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richard
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[custom].exploding (gfx) doesn´t work any more ?

Post by richard » Fri Jun 25, 2004 10:16 am

Fury... that "[custom].exploding: ..." for grapics doesn´t work any more !
I know I inserted that code with [custom] in EEM 2, where everythikng was OK, but now, it doesn´t work. Even not EEM 2.

Holger, maybe you have cleared it indirectly or something else... cause earlier it was there. So could you please re-implent it ? :D

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Holger
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Post by Holger » Fri Jun 25, 2004 2:01 pm

I'll check that...

richard
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Post by richard » Sun Jun 27, 2004 12:33 pm

Holger ?

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bojster
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Post by bojster » Sun Jun 27, 2004 3:42 pm

Yes, that was him.

richard
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Post by richard » Sun Jun 27, 2004 3:57 pm

Yes, that was him.
I know, that was Holger... I just wait for his reply... >_>

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Holger
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Post by Holger » Sun Jun 27, 2004 4:00 pm

> I know, that was Holger... I just wait for his reply...

Hm?! I already have replied.

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Post by richard » Sun Jun 27, 2004 4:10 pm

Hm?! I already have replied.
Hä ? You said in your above post, that you will check that... Since than I was waiting for your reply...

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Post by Zomis » Sun Jun 27, 2004 5:31 pm

Relax Ric, let Holger take his time. At least he have seen your post by now.

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Holger
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Post by Holger » Sun Jun 27, 2004 6:36 pm

> You said in your above post, that you will check that... Since than I was waiting for your reply...

If I don't write anything further, you can safely assume that I haven't checked it yet. And you can be sure that I keep you updated if the status of that issue changes to "fixed".

(And if I need less time for postings here to make explanations like the above, I may already have checked that, btw...)

richard
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Post by richard » Sun Jun 27, 2004 8:45 pm

Hmm... I thought you will say something like "I am working/checking that, I am setting it on my TODO" or "no, I will not repair that, impossible". I thought, you wanted not to do it...
Last edited by richard on Mon Jun 28, 2004 3:01 pm, edited 1 time in total.

Dr S

Post by Dr S » Mon Jun 28, 2004 1:20 pm

Regarding my Gardens levelset, I recently noticed I had a problem that may be the same as richard's one.

I have a purple gemstone that shatters upon impact. The shatter effect is an explosion that has 8 frames of animation with a delay of 2, ie 16 frames total. But in 3.1.0 there is now a 17th frame, which is the same as the first, giving a brief but ugly glitch.

I have looked at the CE data, and there is a value that has been set to 17 that wasn't there before. (explosion delay, fuse delay or something). I can't change this value. If I do, it goes back to being 17 next time I look, even if I save the template. If you have the levelset, take a look for yourself.

Even odder, I have tried to make a new level using the template, and now the gemstone doesn't shatter at all - somehow the explode upon impact value has been switched off. The existing levels are unaffected.

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Grunt002
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Location: Canada, eh?

Post by Grunt002 » Mon Jun 28, 2004 3:57 pm

It's him, It's Doctor Solan! (isn't it? :) )
YOU LIKE MY SIGNATURE DON'T YOU?

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