Two nuts move left just like that

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mat
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Joined: Sun Sep 20, 2020 8:24 am

Two nuts move left just like that

Post by mat »

In Super Mine level 0, the two nuts that are visible at start move left despite of no empty space around them destructing a sand placed to the left of them. If you play the level within the editor, everything is fine.
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Holger
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Re: Two nuts move left just like that

Post by Holger »

The original Emerald Mine game engine supports a thing called "initially moving objects", which were (rarely) used in some classic EMC sets. That's what the two nuts are doing here. As strange (or nuts ;-) ) as this concept seems to be, everything indeed works as it should here (although probably not as expected by the player :-/ ).

However, the R'n'D level editor does not support these "special" initially moving objects, and just converts them to "normal" game elements. That's why the level works differently here when played from the level editor.

Another example for such "run-time" or "in-game" elements stored in level files is burning dynamite (which also exists as a regular element in the level editor), but at different states of progress...
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