Overwritting virtual buttons
Posted: Sat Oct 10, 2020 10:15 pm
Steps to reproduce:
1. Run the game in any orientation.
2. Change levelset to another that requires loading new artwork / graphicsinfo.conf file.
3. While the levelgroup loads, change orientation to the second one.
4. Play the level.
Virtual buttons look flattened when playing in landscape mode and when playing in portrait mode, they look stretched. Changing to the opposite orientation, then changing back to the first restores correct buttons. But when you don't change the orientation and quit the level, you will need to set new virtual buttons. Go to "Configure virtual buttons" to look at new "wrong" settings.
Other steps to reproduce:
1. Download infinite maze test:
viewtopic.php?f=5&t=2254
2. Extract the zip file, then run the game and choose downloaded levelset (don't play it).
3. Quit the game. Run RnD again but when loading it, change orientation to landscape.
4. Optionally, you might choose another levelgroup (e.g. Nico Bohm's tutorial).
5. Play.
1. Run the game in any orientation.
2. Change levelset to another that requires loading new artwork / graphicsinfo.conf file.
3. While the levelgroup loads, change orientation to the second one.
4. Play the level.
Virtual buttons look flattened when playing in landscape mode and when playing in portrait mode, they look stretched. Changing to the opposite orientation, then changing back to the first restores correct buttons. But when you don't change the orientation and quit the level, you will need to set new virtual buttons. Go to "Configure virtual buttons" to look at new "wrong" settings.
Other steps to reproduce:
1. Download infinite maze test:
viewtopic.php?f=5&t=2254
2. Extract the zip file, then run the game and choose downloaded levelset (don't play it).
3. Quit the game. Run RnD again but when loading it, change orientation to landscape.
4. Optionally, you might choose another levelgroup (e.g. Nico Bohm's tutorial).
5. Play.