Not all actions are present for the Global Anim actions

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Eizzoux
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Joined: Wed Oct 30, 2013 5:32 am
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Not all actions are present for the Global Anim actions

Post by Eizzoux » Sat Aug 17, 2019 9:28 am

The problem is that I want to force the anims to click on specific menu elements just like what 'anim_event_action' is ought to do.
So here's the anims:

Code: Select all

global.anim_1.part_1.MAINONLY.anim_event:		end:anim_2.part_1
global.anim_1.part_1.MAINONLY.anim_event_action:	main.button.first_level
global.anim_2.part_1.MAINONLY.anim_delay_fixed:		400
global.anim_2.part_1.MAINONLY.anim_delay_random:	400
As you can see, 'anim_1' is forced to animate and click on 'main.button.first_level' after 'anim_2' runs out of time and ends after 400 frames. But this does not happen. Maybe because 'main.button.first_level' button can't recognized by anims just yet. Same thing is for 'main.text.first_level'. By that logic, the anims probably won't recognize 'main.button.last_level', 'main.text.last_level', 'main.button.level_number' and (just maybe) 'main.text.level_number'.
Here's another example:

Code: Select all

global.anim_3.part_1.MAINONLY.anim_event:		click
global.anim_3.part_1.MAINONLY.anim_event_action:	main.text.name
In here I made the button for switching between "TEAM" and "NAME", because clicking specifically on 'main.text.name' (not 'main.button.name' or 'main.input.name') makes the game toggle the "Multi-player mode" on and off.
Nothing in here...*

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