pre-3.2.0-rc1

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Holger
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Post by Holger »

> but something else (what has a little bit to do with this): In the prerelease version you have 4
> speed adjustment keys: 1,2,3,4
> they work fine in the RnD engine levels. But in the EM engine levels, only the keys 2,3 and 4
> work. 1 doesn't.

Interesting... I'll check this.

> and one remark: isn't the speed difference between 1 and 2 too big? on speed 2 Rockford is
> just walking and on 1 he is running so very fast!

Here is the output when you press those keys:

1 - Game speed == 200% (10 ms delay between two frames)
2 - Game speed == 100% (20 ms delay between two frames)
3 - Game speed == 66% (30 ms delay between two frames)
4 - Game speed == 50% (40 ms delay between two frames)
5 - Game speed == 40% (50 ms delay between two frames)
6 - Game speed == 33% (60 ms delay between two frames)
7 - Game speed == 28% (70 ms delay between two frames)
8 - Game speed == 25% (80 ms delay between two frames)
9 - Game speed == 22% (90 ms delay between two frames)
0 - Game speed == 4% (500 ms delay between two frames)

So you can see how it works (key * 10 == milliseconds between two frames)
"0" is for very slow speed.

It's just for debugging...
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Martijn
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Post by Martijn »

but from speed 1 to speed 2 it's a difference of 100 %! so why not make 125%,150%,175% between them? I assume that most people want a faster speed...
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Yoshi348
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Post by Yoshi348 »

Like he said, it's just for debugging, it's not meant for the end user. Probably, the way the code works, it makes more sense debugging-wise to have the absolute delay go in nice even steps, rather than the relative delay.
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Post by Martijn »

OK. I thought it was that speed adjustment function!
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Holger
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Post by Holger »

> I assume that most people want a faster speed...

I assume that most people don't use versions with debugging code enabled. ;-)

BTW: For debugging purposes, you usually want to see things slower instead of faster. :-)

> OK. I thought it was that speed adjustment function!

Unfortunately not, although it would work quite the same (and more the way you described, with fewer, but more useful speed differences), but then with a nice setup menu instead of keys, of course (and maybe with additional in-game key shortcuts).

If it's really that useful, I should maybe add this earlier than later...
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Post by Martijn »

Holger wrote:If it's really that useful, I should maybe add this earlier than later...
I don't know what others think, but I think that the current speed is too slow (not disturbing, but only a little bit). I would like to play RnD with the speed I used to play Supaplex with in the good old days...
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Post by Alan »

>I don't know what others think, but I think that the current speed is too slow

Do you think so? Unfortunately my hand-eye reaction time isn't what it used to be, so this speed suits me fine. :wink:

But that 4% speed would be very handy indeed for graphic tweaking.
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Post by Holger »

> I would like to play RnD with the speed I used to play Supaplex with in the good old days...

As mentioned earlier, I'm sure you're used to the broken Supaplex version that ran with double speed. But in any case, I can perfectly understand that it depends on what you are used to (broken or not), and one then prefers that which one got used to.

> But that 4% speed would be very handy indeed for graphic tweaking.

I could build a 3.1.0 debug version with this activated for you, if you like! It's indeed very useful for testing not only engine behaviour, but also graphics and animation issues!
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Post by Martijn »

Holger wrote:As mentioned earlier, I'm sure you're used to the broken Supaplex version that ran with double speed. But in any case, I can perfectly understand that it depends on what you are used to (broken or not), and one then prefers that which one got used to.
Broken or not, I just like a high speed. In Safrosoft RoX, I also play with the highest speed.
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