Buggy base lacks animations for being dug away or snapped at in RnD engine

Found a bug in R'n'D? Report it here!

Moderators: Flumminator, Zomis

Post Reply
ncrecc
Posts: 153
Joined: Thu Jul 12, 2018 12:59 am

Buggy base lacks animations for being dug away or snapped at in RnD engine

Post by ncrecc »

Image
User avatar
Eizzoux
Posts: 567
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

Re: Buggy base lacks animations for being dug away or snapped at in RnD engine

Post by Eizzoux »

Yeah, noticed that long time ago too, but you can manually "fix" that by adding this line to original graphics' "graphicsinfo.conf":

Code: Select all

sp_buggy_base.diggable_like:			sp_base
If you'll add this line, game will use 'sp_base.digging' sprite as digging sprite for buggy base, which is just 'sp_base' sprite but with special animation mode made for sp_base ".anim_mode: opaque_player"
EDIT: Oh, yeah, snapping, I forgot about that, this requires it's own lines, so... yeah, you can add these lines to "gfx_classic\graphicsinfo.conf":

Code: Select all

sp_buggy_base.snapping:RocksSP.png
sp_buggy_base.snapping.xpos:8
sp_buggy_base.snapping.ypos:2
sp_buggy_base.snapping.frames:7
sp_buggy_base.snapping.anim_mode:linear
𒈟
Post Reply