Buggy base lacks animations for being dug away or snapped at in RnD engine
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- TheOnyxGuy
- Posts: 641
- Joined: Wed Oct 30, 2013 5:32 am
- Location: Russia
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Re: Buggy base lacks animations for being dug away or snapped at in RnD engine
Yeah, noticed that long time ago too, but you can manually "fix" that by adding this line to original graphics' "graphicsinfo.conf":
If you'll add this line, game will use 'sp_base.digging' sprite as digging sprite for buggy base, which is just 'sp_base' sprite but with special animation mode made for sp_base ".anim_mode: opaque_player"
EDIT: Oh, yeah, snapping, I forgot about that, this requires it's own lines, so... yeah, you can add these lines to "gfx_classic\graphicsinfo.conf":
Code: Select all
sp_buggy_base.diggable_like: sp_base
EDIT: Oh, yeah, snapping, I forgot about that, this requires it's own lines, so... yeah, you can add these lines to "gfx_classic\graphicsinfo.conf":
Code: Select all
sp_buggy_base.snapping:RocksSP.png
sp_buggy_base.snapping.xpos:8
sp_buggy_base.snapping.ypos:2
sp_buggy_base.snapping.frames:7
sp_buggy_base.snapping.anim_mode:linear
Previously known as Eizzoux (boooo)