Red disks in the RnD engine act like RnD dynamite when they should be more like EM dynamite
Posted: Sat Feb 09, 2019 11:04 pm
In their origin game:
1. Red disks explode with no chain reaction.
2. Red disks have to be set down by holding the drop button and not just pressing it.
3. Red disks detonate sooner than live RnD dynamite.
The properties above also apply to EM dynamite. At the risk of being overly pedantic, red disks should act like EM dynamite but not identical to it - red disks detonate in 5 normal-speed moves whereas EM dynamite detonates in 4.5 moves, and red disks take about 8 moves to place down (that is, eight moves plus one or two frames - there's probably an exact value somewhere in the code...) whereas EM dynamite takes 4.5 moves to place down.