Plant tile is rather inaccurate in the RnD engine

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ncrecc
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Joined: Thu Jul 12, 2018 12:59 am

Plant tile is rather inaccurate in the RnD engine

Post by ncrecc »

In the Emerald Mine (Club) engine, plant tiles can be erased by all enemies, as well as falling boulders and springs. In the Rocks'n'Diamonds engine, the only way to erase plant tiles is with explosions or an android. This change seems to be more or less out of nowhere. I'm not sure how many existing RnD levels would be broken by changing this, though.
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Holger
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Re: Plant tile is rather inaccurate in the RnD engine

Post by Holger »

I think there are no levels using the R'n'D game engine that use plant (and if there should be such levels, they just use it like any ordinary destructible wall) -- it's effectively not supported by the R'n'D game engine.
ncrecc
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Joined: Thu Jul 12, 2018 12:59 am

Re: Plant tile is rather inaccurate in the RnD engine

Post by ncrecc »

Plant is supported by the RnD engine, actually. It's identical to the non-removable landmine, in that it kills you on touch, except that androids can erase it by moving onto it. In this case it just seems like a partially implemented feature.
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Holger
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Re: Plant tile is rather inaccurate in the RnD engine

Post by Holger »

I must admit that I did not remember that! :shock: :D

I will have another look at it!
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