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supaplex scissors: don't get killed

Posted: Sat Jun 19, 2004 1:45 pm
by Martijn
Hello,

I'm glad I usually get killed in a supaplex level. But why not in this level? Download the tape and the level and please tell me why not here! But in other supaplex levels, you get killed!

http://zomis.xplorer.nu/rnd/files/00189

Posted: Sat Jun 19, 2004 2:51 pm
by bojster

Posted: Sat Jun 19, 2004 2:58 pm
by bojster
You forgot to check the 'deadly when colliding with' box in the config section.

BTW, I had to edit levelinfo.conf to get this level to work. Please make sure that the level actually works before posting the file (all of you).

Posted: Sat Jun 19, 2004 3:01 pm
by Martijn
What config? Scissors are always deadly, aren't they! What config do you mean.

Posted: Sat Jun 19, 2004 3:05 pm
by bojster
Pick the scissors and press the "?" button (in the toolbox), then open the 'config' tab and check the box.
I encouraged Holger to make it the default behaviour, because it is so in the original Supaplex, but I recall him saying something about the existing levels compatibility, so it is off by default.

Posted: Sat Jun 19, 2004 3:17 pm
by Martijn
What do you mean by the last sentence? Why isn't it off? Everyone who doesn't know this and makes levels, does it wrong! Then we have bad levels again!

Posted: Sat Jun 19, 2004 3:44 pm
by bojster
The problem it that it is OFF, whil it should be ON (like in the original Supaplex). Holger?

Posted: Sat Jun 19, 2004 4:36 pm
by Yoshi348
Actually, I think the default is on.

Posted: Sat Jun 19, 2004 4:52 pm
by Holger
bojster wrote:The problem it that it is OFF, whil it should be ON (like in the original Supaplex). Holger?
The default setting is indeed ON.

It's only off for existing, old levels, due to compatibility reasons.

If you create a new level, you always get the latest and greatest element properties. ;-)

Posted: Sat Jun 19, 2004 4:53 pm
by Martijn
I don't know why it standard should be off.

Posted: Sat Jun 19, 2004 5:04 pm
by Holger
Martijn wrote:I don't know why it standard should be off.
I don't know either, therefore it's "on". ;-)

Posted: Sat Jun 19, 2004 5:08 pm
by Martijn
Yes, it was made with version 2.0.1 or so... my friend and I are making a cool supaplex levelset and I am also making a boulderdash levelset (with elements of emerald mine, boulderdash, etcetera) myself.

Posted: Sat Jun 19, 2004 5:58 pm
by bojster
Well, you're raising non-existent problems then :P

Posted: Sat Jun 19, 2004 10:05 pm
by Martijn
ok, but I didn't know when I posted this topic

Posted: Mon Jun 21, 2004 4:23 pm
by Zomis
bojster wrote:FYI, the correct link is http://zomis.xplorer.nu/rnd/download.php?id=189
Well, although both links works well it's better to use this link yes.
Because the download.php script automatically renames the file for you, so it is downloaded with the correct name. It simply gets the file from the http://zomis.xplorer.nu/rnd/files directory and renames it to the correct name.

Btw: http://www.zomis.net/rnd/ works fine too from now on ;) :D

If I was a mod now I would mark this thread as solved/fixed/whatever.