Mirror Magic 3.0.0 is a bit broken :)
Posted: Wed Apr 11, 2018 10:29 am
This Mirror Magic 3.0.0 release is a good revival for this good game, but it has many issues that kinda breaks it pretty bad:
1) Like in original game, we can now control cursor square to choose by D-pad buttons and hold the "Snap" button to rotate the mirrors (and Gregor McDuffin). But the problem is if you enter first level of Deflektor, the square is not aligned with game grid, and also if I press Snap button, it moves to the top left corner. I also can't click on mirrors with normal cursor. Now this game is cursed I'm just... not able to play Deflektor levels
2) All settings from Setup page are just from R'n'D, but with little changes.Entering the Input Devices... Oh my god, all 4 players from R'n'D, text going out of borders. "Editor" > Custom & Group elements... But you told me there will be no Custom elements . Game & Menu > "Game Engine Snapshot mode"... Every step? Ok. Every move? Ok. Every Collect... Ok, maybe this actually makes sense, but also kinda confuses me.
3) In editor we could see the mirrors only on 0° angle in editor palette in 2.0.2, and same with 3.0.0. Will all mirror angles be in palette listed in future updates or there will be some kind of rotation tool for that?
4) Rocks'n'diamonds, Emerald Mine and Supaplex engines in MM? *chooses R'n'D engine* Oh my goodness, so that's why these 4 players are in Input Controls in MM. Maybe now all this makes sense why all these issues (except the one about cursor square) I listed before are here.
So, that's like some kind of early access of this game?
I also checked new R'n'D 4.1.0.0, and R'n'D also has all MM elements... So, are these games going to be combined together as one game? I think that would be pretty much great if we even could somehow use Mirror Magic elements in R'n'D levels (I know, that breaks the rules of R'n'D's but I think there may be many ways to perform that kind of idea). But in other way, some elements in MM has same sprites as elements from R'n'D so, maybe, that could be not so good idea.
1) Like in original game, we can now control cursor square to choose by D-pad buttons and hold the "Snap" button to rotate the mirrors (and Gregor McDuffin). But the problem is if you enter first level of Deflektor, the square is not aligned with game grid, and also if I press Snap button, it moves to the top left corner. I also can't click on mirrors with normal cursor. Now this game is cursed I'm just... not able to play Deflektor levels
2) All settings from Setup page are just from R'n'D, but with little changes.Entering the Input Devices... Oh my god, all 4 players from R'n'D, text going out of borders. "Editor" > Custom & Group elements... But you told me there will be no Custom elements . Game & Menu > "Game Engine Snapshot mode"... Every step? Ok. Every move? Ok. Every Collect... Ok, maybe this actually makes sense, but also kinda confuses me.
3) In editor we could see the mirrors only on 0° angle in editor palette in 2.0.2, and same with 3.0.0. Will all mirror angles be in palette listed in future updates or there will be some kind of rotation tool for that?
4) Rocks'n'diamonds, Emerald Mine and Supaplex engines in MM? *chooses R'n'D engine* Oh my goodness, so that's why these 4 players are in Input Controls in MM. Maybe now all this makes sense why all these issues (except the one about cursor square) I listed before are here.
So, that's like some kind of early access of this game?
I also checked new R'n'D 4.1.0.0, and R'n'D also has all MM elements... So, are these games going to be combined together as one game? I think that would be pretty much great if we even could somehow use Mirror Magic elements in R'n'D levels (I know, that breaks the rules of R'n'D's but I think there may be many ways to perform that kind of idea). But in other way, some elements in MM has same sprites as elements from R'n'D so, maybe, that could be not so good idea.