'Burning dynamite (EM style)' weird behavior
Posted: Sun Apr 08, 2018 1:51 am
I just played the trivial level '/usr/share/games/rocksndiamonds/levels/Emerald Mine Club/emc_eagle_mine_13/35S' (EMC Eagle Mine 13 level 35). [Edited to correct the levelset, don't know how I got it wrong the first time...]
This contains 18 'Burning dynamite (EM style)' elements. There doesn't seem to be anything to distinguish between these 18, but when I start the level, they explode in two sets, as if one started life a little earlier than the other. In fact, if I pause right at the start of play, the two sets show fuses with different levels of combustion:
So I went into the level editor and filled the whole level with that element, and in test-play they all exploded at once. After 'undo', running the original level, they again all exploded simultaneously. In fact, leaving and re-entering the editor, running the unmodified level, they exploded simultaneously. They only explode in two sets when running the unmodified level in normal game play.
What's that all about?
This contains 18 'Burning dynamite (EM style)' elements. There doesn't seem to be anything to distinguish between these 18, but when I start the level, they explode in two sets, as if one started life a little earlier than the other. In fact, if I pause right at the start of play, the two sets show fuses with different levels of combustion:
So I went into the level editor and filled the whole level with that element, and in test-play they all exploded at once. After 'undo', running the original level, they again all exploded simultaneously. In fact, leaving and re-entering the editor, running the unmodified level, they exploded simultaneously. They only explode in two sets when running the unmodified level in normal game play.
What's that all about?