Weird issue with game's window and in-game border rendering in windowed mode
Posted: Wed Mar 28, 2018 1:37 pm
Sometimes I'm having troubles in testing some menu graphics in window mode because when the levelset has any different window size unlike game's default 672x560 it may load the game's border over the game's playfield (or just draw the border and miss the playfield), display wrong image instead of screen border or even cause the game instantly crash (last one actually happens in both windowed and fullscreen modes).
Here's what I got when loaded my Widescreen (800x560) gfx set:
The playfield is just invisible and so the little easter egg in border texture can be revealed because it was behind the playfield all the time (like in-game sprites in Mirror Magic)
When I launched my Sonic R'n'D animation test, I... was very surprised, because it actually draws RocksToons file instead of RocksBorder, and now I'm really confused how this even happens:
Sometimes when I open "Cave Chaos 2 in R'n'D" or even any levelset from "Supaplex collection" in levelsets list game crashes on loading screen:
(Yeah, error report window is on Russian, whatever...)
Here's what I got when loaded my Widescreen (800x560) gfx set:
The playfield is just invisible and so the little easter egg in border texture can be revealed because it was behind the playfield all the time (like in-game sprites in Mirror Magic)
When I launched my Sonic R'n'D animation test, I... was very surprised, because it actually draws RocksToons file instead of RocksBorder, and now I'm really confused how this even happens:
Sometimes when I open "Cave Chaos 2 in R'n'D" or even any levelset from "Supaplex collection" in levelsets list game crashes on loading screen:
(Yeah, error report window is on Russian, whatever...)