4.0.1.1 - Diamond Caves 2 levelset converting problems
Posted: Wed Feb 07, 2018 4:00 am
What the title says.
So I remembered that Rocks'n'Diamonds has an ability to play Diamond Caves 2 levelsets (when did that feature got added?) just by dropping the .dc2 file into the levelset folder and setting up the levelinfo.conf. I was about to play 'em mostly for even more idea gatherings, and to record tapes to prove that they're solvable. I encountered a problem in level 3, where there are R'n'D doors, and not EM doors, the former didn't exist back then!
I can't upload the Diamond Caves 2 levelset since it's too big to be uploaded to the forum, here's the Wayback Machine Archive.org link instead that works: https://web.archive.org/web/20040504015 ... nmine1.zip
I tested the bug on 4.0.0.0 as well.
Speaking on the topic of Diamond Caves 2, is there any chance of making playing those games emulate to that particular game (or at least in the style of the Emerald Mine engine? there are particular quirks that are unique to Diamond Caves 2 and 3 (and probably 1), such as pushing objects is random, and that you can collect gems while they fall while holding the snap button without any manual button-mash to grab!). To go any further, is there a chance of getting Diamond Caves 3 elements into R'n'D? I say that since you grabbed the elements from the second (and first game).
EDIT: The title was changed from "4.0.1.1 - Diamond Caves 2 levelset converting renders grey doors as grey R'n'D doors, not grey EM doors" to reflect compatibility problems beyond just the grey doors problem in regards to the Diamond Caves 2 level interpretation.
I skimmed around a Diamond Caves 2 levelset (appears that it's for the first game due to this link: http://aminet.net/package/game/data/DC-slk - but this has 30 levels, while the .dc2 one is 50 levels? What? Link: https://web.archive.org/web/20030202031 ... ls/slk.zip )
Level 43, "Singing in the Rain", from the levelset "SLK", you have to go across the acid pool while amoeba drops rain from the ceiling, simple enough; unfortunately, the game is not solvable at all because the rain drops are too frequent, which means you can't go across the other side of the level and do stuff! This is an explicit example of the game interpreting the growth value of the amoeba incorrectly.
So I remembered that Rocks'n'Diamonds has an ability to play Diamond Caves 2 levelsets (when did that feature got added?) just by dropping the .dc2 file into the levelset folder and setting up the levelinfo.conf. I was about to play 'em mostly for even more idea gatherings, and to record tapes to prove that they're solvable. I encountered a problem in level 3, where there are R'n'D doors, and not EM doors, the former didn't exist back then!
I can't upload the Diamond Caves 2 levelset since it's too big to be uploaded to the forum, here's the Wayback Machine Archive.org link instead that works: https://web.archive.org/web/20040504015 ... nmine1.zip
I tested the bug on 4.0.0.0 as well.
Speaking on the topic of Diamond Caves 2, is there any chance of making playing those games emulate to that particular game (or at least in the style of the Emerald Mine engine? there are particular quirks that are unique to Diamond Caves 2 and 3 (and probably 1), such as pushing objects is random, and that you can collect gems while they fall while holding the snap button without any manual button-mash to grab!). To go any further, is there a chance of getting Diamond Caves 3 elements into R'n'D? I say that since you grabbed the elements from the second (and first game).
EDIT: The title was changed from "4.0.1.1 - Diamond Caves 2 levelset converting renders grey doors as grey R'n'D doors, not grey EM doors" to reflect compatibility problems beyond just the grey doors problem in regards to the Diamond Caves 2 level interpretation.
I skimmed around a Diamond Caves 2 levelset (appears that it's for the first game due to this link: http://aminet.net/package/game/data/DC-slk - but this has 30 levels, while the .dc2 one is 50 levels? What? Link: https://web.archive.org/web/20030202031 ... ls/slk.zip )
Level 43, "Singing in the Rain", from the levelset "SLK", you have to go across the acid pool while amoeba drops rain from the ceiling, simple enough; unfortunately, the game is not solvable at all because the rain drops are too frequent, which means you can't go across the other side of the level and do stuff! This is an explicit example of the game interpreting the growth value of the amoeba incorrectly.