So I was making a level for my 15x15 mini levels levelset, and here what it looks like:
Is this an intentional quirk in the Emerald Mine engine? Just like having a boulder hit on a diamond that's on top of the the player not being destroyed being that quirk type of thing? Here's the level itself:
What I expected from making the level is what the title suggests, I expected the movements of the Spaceships to exactly mirror the Bugs' movement at the other side, but a notable change in the Spaceships' side occurs just 2 seconds in. I'm not exactly sure what makes this work, but it just tells me that it doesn't exactly mirror the bugs' movements at the opposite side.4.0.1.1: Emerald Mine engine: Spaceship movement not mirroring bug movement?
Moderators: Flumminator, Zomis
Re: 4.0.1.1: Emerald Mine engine: Spaceship movement not mirroring bug movement?
Only guessing, from past observations: I think their individual behavior algorithms are mirror-identical, but perhaps the order in which their actions are considered are not. I think each one's move may be considered in sort of a raster order, so if the move of object-to-the-left is going to occupy the space which would otherwise have been moved into by object-to-the-right, the left one 'wins'.
I didn't download your level (currently at work with no RnD to run :)
I didn't download your level (currently at work with no RnD to run :)