4.0.1.1: Emerald Mine engine: Spaceship movement not mirroring bug movement?
Posted: Tue Feb 06, 2018 9:25 pm
So I was making a level for my 15x15 mini levels levelset, and here what it looks like:
Is this an intentional quirk in the Emerald Mine engine? Just like having a boulder hit on a diamond that's on top of the the player not being destroyed being that quirk type of thing? Here's the level itself:
What I expected from making the level is what the title suggests, I expected the movements of the Spaceships to exactly mirror the Bugs' movement at the other side, but a notable change in the Spaceships' side occurs just 2 seconds in. I'm not exactly sure what makes this work, but it just tells me that it doesn't exactly mirror the bugs' movements at the opposite side.Is this an intentional quirk in the Emerald Mine engine? Just like having a boulder hit on a diamond that's on top of the the player not being destroyed being that quirk type of thing? Here's the level itself: